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Top Augmented Reality Education Companies in Japan

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37 companies for Augmented Reality Education in Japan

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Pretia's Logo

Pretia

Tokyo, Japan

A

11-50 Employees

2014

Key takeaway

Pretia Technologies, Inc. specializes in augmented reality (AR) education by offering tools that allow users to craft their own AR experiences. Their platform empowers individuals and organizations to create and explore innovative AR adventures, enhancing learning and engagement through cutting-edge technology.

Reference

Core business

Pretia Technologies, Inc.

Pretia Technologies is a startup developing AR Cloud and various AR services. We were selected to the August 24th issue of the weekly Toyo Keizai “Great Venture 100” in 2019, to EY Innovative Startup 2020, and to the Forbes 30 Under 30 Asia list, Class of 2020.

Kudan's Logo

Kudan

Tokyo, Japan

A

11-50 Employees

2011

Key takeaway

Kudan is a key player in the augmented reality (AR) and virtual reality (VR) sectors, developing advanced computer software algorithms that enhance machine perception through technologies like SLAM (Simultaneous Localization and Mapping). Their innovations in AR/VR contribute significantly to the evolution of educational tools and applications.

Reference

Product

AR / VR | Kudan global

MARUI-PlugIn's Logo

MARUI-PlugIn

Japan

A

- Employees

-

Key takeaway

The company emphasizes the transformative potential of virtual reality (VR) in enhancing creative workflows, particularly in 3D modeling and asset creation. Their MARUI plugin integrates Autodesk Maya with VR, allowing artists to interact with their work in an immersive environment, which could be particularly beneficial for educational applications in augmented reality.

Reference

Core business

MARUI - VR-PlugIns for Maya, 3dsMax, Unity, Unreal and more

MARUI lets you use Autodesk Maya in virtual reality (VR) and increase your productivity. VCAT lets you use an Android tablet as a virtual camera in 3dsMax.

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KALKUL's Logo

KALKUL

Tokyo, Japan

A

1-10 Employees

2018

Key takeaway

The company is focused on developing augmented reality technologies that enhance the connection between digital and physical worlds, making it particularly relevant for augmented reality education. Their work in spatial media technologies aims to create more immersive experiences for users.

Reference

Core business

KALKUL

Building better worlds. We are building new spatial media technologies to expand human reality.

GeoCreates's Logo

GeoCreates

Tateyama, Japan

A

11-50 Employees

2012

Key takeaway

Geocreates, a company specializing in digital design for architecture, has developed a VR SaaS called "ToPolog," which aims to democratize spatial design through immersive experiences. This innovative approach aligns with the growing interest in augmented reality education by enhancing the way spatial concepts are understood and experienced.

Reference

Core business

Geocreates | Architectural Experience Design

Holotch's Logo

Holotch

Tokyo, Japan

A

1-10 Employees

2019

Key takeaway

Holotch is focused on developing hologram technology, which they believe represents the next generation of digital media, particularly in the context of 5G and VR/AR. Their commitment to spatial computing and innovative communication methods aligns with the transformative potential of augmented reality in education and beyond.

Reference

Core business

Holotch

DaftCraft Inc.'s Logo

DaftCraft Inc.

Tokyo, Japan

A

1-10 Employees

2018

Key takeaway

DaftCraft is a production team that specializes in XR technologies, including augmented reality (AR), and is dedicated to maximizing their potential for innovative educational experiences. Their mission focuses on creating engaging and exciting XR content, positioning them as passionate creators in the field.

Reference

Service

SERVICE | ダフトクラフト株式会社

XR(VR/AR/MR)専門の開発会社として創業したダフトクラフトの事業紹介ページです。最先端技術を常に取り入れ続けるために採用している2つの採用スタイル、DAFTCRAFT XR LABと、お客様と一緒になって共創するXRコンサルティング開発(受託開発)についてご紹介します。

Hold On Ai/Glasses's Logo

Hold On Ai/Glasses

Tokyo, Japan

A

1-10 Employees

-

Key takeaway

The company, ClearElectron, is launching its innovative Ai/Glasses in the United States, which incorporate advanced AI technology to promote eye health and good posture, particularly beneficial for children and remote workers. These smart glasses provide real-time feedback on screen time and posture, helping users develop healthier habits in a digitally-driven environment.

Reference

Core business

Ai/Glasses by Hold On

AI/Glasses was developed in Japan to address the increasing cases of nearsightedness and reduced vision in children.

atali's Logo

atali

Tokyo, Japan

A

- Employees

2004

Key takeaway

Atali is actively engaged in the development of augmented reality (AR) and virtual reality (VR) content, focusing on innovative solutions that integrate cutting-edge technology with creative production. Their offerings include the development of photorealistic virtual humans and engaging avatars, making them well-positioned to provide advanced educational tools in augmented reality.

Reference

Service

株式会社アタリ/atali,inc.

コミュニケーション、プロモーション、クリエイティブのプランニング、制作についてのお問い合わせ、ご相談は弊社まで

Psychic VR Lab's Logo

Psychic VR Lab

Tokyo, Japan

A

- Employees

2016

Key takeaway

STYLY is a platform that integrates digital and physical environments, emphasizing "Spatial Computing" and fostering creativity through diverse digital content. Their commitment to co-creation and the development of new cultural experiences aligns with the innovative potential of augmented reality in education.

Reference

Core business

About | Psychic VR Lab | 株式会社Psychic VR Lab

都市空間と連動したXRコンテンツを制作・配信できるリアルメタバースプラットフォーム「STYLY」を運営する株式会社Psychic VR Labのコーポレートサイトです。


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Information about Augmented Reality Education in Japan

When exploring the Augmented Reality (AR) Education industry in Japan, several key considerations emerge. The Japanese market is known for its advanced technology adoption, making it a fertile ground for AR applications in education. However, understanding local regulations is crucial, as Japan has specific laws regarding data privacy and content for educational purposes. Challenges include the high cost of technology implementation and the need for robust infrastructure to support AR tools in schools and universities. Additionally, cultural factors play a significant role; educators and institutions may require convincing of the benefits that AR can bring to traditional learning methods. Opportunities lie in partnerships with educational institutions, which are increasingly looking to integrate innovative technologies into their curricula. The competitive landscape features both established tech companies and startups, highlighting a dynamic environment. Furthermore, Japan's emphasis on global competitiveness in education means that AR solutions developed here may have relevance in international markets, providing avenues for expansion beyond domestic borders. Overall, thorough research into these factors, along with an understanding of local consumer behavior and technological trends, is essential for anyone interested in entering the AR Education sector in Japan.


Insights about the Augmented Reality Education results above

Some interesting numbers and facts about your company results for Augmented Reality Education

Country with most fitting companiesJapan
Amount of fitting manufacturers16
Amount of suitable service providers15
Average amount of employees11-50
Oldest suiting company2004
Youngest suiting company2019

Frequently asked questions (FAQ) about Augmented Reality Education Companies

Some interesting questions that has been asked about the results you have just received for Augmented Reality Education

Based on our calculations related technologies to Augmented Reality Education are Education, Engineering Services, IT & Technology Services, Healthcare Services, Consulting

The most represented industries which are working in Augmented Reality Education are Other, IT, Software and Services, Education, Construction, Electronics and Electrical engineering

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Augmented Reality Education results by various countries

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