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Pretia
Tokyo, Japan
A
11-50 Employees
2014
Key takeaway
Pretia Technologies, Inc. specializes in augmented reality (AR) education by offering tools that allow users to craft their own AR experiences. Their platform empowers individuals and organizations to create and explore innovative AR adventures, enhancing learning and engagement through cutting-edge technology.
Reference
Core business
Pretia Technologies, Inc.
Pretia Technologies is a startup developing AR Cloud and various AR services. We were selected to the August 24th issue of the weekly Toyo Keizai “Great Venture 100” in 2019, to EY Innovative Startup 2020, and to the Forbes 30 Under 30 Asia list, Class of 2020.
Kudan
Tokyo, Japan
A
11-50 Employees
2011
Key takeaway
Kudan is a key player in the augmented reality (AR) and virtual reality (VR) sectors, developing advanced computer software algorithms that enhance machine perception through technologies like SLAM (Simultaneous Localization and Mapping). Their innovations in AR/VR contribute significantly to the evolution of educational tools and applications.
Reference
Product
AR / VR | Kudan global
MARUI-PlugIn
Japan
A
- Employees
-
Key takeaway
The company emphasizes the transformative potential of virtual reality (VR) in enhancing creative workflows, particularly in 3D modeling and asset creation. Their MARUI plugin integrates Autodesk Maya with VR, allowing artists to interact with their work in an immersive environment, which could be particularly beneficial for educational applications in augmented reality.
Reference
Core business
MARUI - VR-PlugIns for Maya, 3dsMax, Unity, Unreal and more
MARUI lets you use Autodesk Maya in virtual reality (VR) and increase your productivity. VCAT lets you use an Android tablet as a virtual camera in 3dsMax.
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KALKUL
Tokyo, Japan
A
1-10 Employees
2018
Key takeaway
The company is focused on developing augmented reality technologies that enhance the connection between digital and physical worlds, making it particularly relevant for augmented reality education. Their work in spatial media technologies aims to create more immersive experiences for users.
Reference
Core business
KALKUL
Building better worlds. We are building new spatial media technologies to expand human reality.
GeoCreates
Tateyama, Japan
A
11-50 Employees
2012
Key takeaway
Geocreates, a company specializing in digital design for architecture, has developed a VR SaaS called "ToPolog," which aims to democratize spatial design through immersive experiences. This innovative approach aligns with the growing interest in augmented reality education by enhancing the way spatial concepts are understood and experienced.
Reference
Core business
Geocreates | Architectural Experience Design
Holotch
Tokyo, Japan
A
1-10 Employees
2019
Key takeaway
Holotch is focused on developing hologram technology, which they believe represents the next generation of digital media, particularly in the context of 5G and VR/AR. Their commitment to spatial computing and innovative communication methods aligns with the transformative potential of augmented reality in education and beyond.
Reference
Core business
Holotch
DaftCraft Inc.
Tokyo, Japan
A
1-10 Employees
2018
Key takeaway
DaftCraft is a production team that specializes in XR technologies, including augmented reality (AR), and is dedicated to maximizing their potential for innovative educational experiences. Their mission focuses on creating engaging and exciting XR content, positioning them as passionate creators in the field.
Reference
Service
SERVICE | ダフトクラフト株式会社
XR(VR/AR/MR)専門の開発会社として創業したダフトクラフトの事業紹介ページです。最先端技術を常に取り入れ続けるために採用している2つの採用スタイル、DAFTCRAFT XR LABと、お客様と一緒になって共創するXRコンサルティング開発(受託開発)についてご紹介します。
Hold On Ai/Glasses
Tokyo, Japan
A
1-10 Employees
-
Key takeaway
The company, ClearElectron, is launching its innovative Ai/Glasses in the United States, which incorporate advanced AI technology to promote eye health and good posture, particularly beneficial for children and remote workers. These smart glasses provide real-time feedback on screen time and posture, helping users develop healthier habits in a digitally-driven environment.
Reference
Core business
Ai/Glasses by Hold On
AI/Glasses was developed in Japan to address the increasing cases of nearsightedness and reduced vision in children.
atali
Tokyo, Japan
A
- Employees
2004
Key takeaway
Atali is actively engaged in the development of augmented reality (AR) and virtual reality (VR) content, focusing on innovative solutions that integrate cutting-edge technology with creative production. Their offerings include the development of photorealistic virtual humans and engaging avatars, making them well-positioned to provide advanced educational tools in augmented reality.
Reference
Service
株式会社アタリ/atali,inc.
コミュニケーション、プロモーション、クリエイティブのプランニング、制作についてのお問い合わせ、ご相談は弊社まで
Psychic VR Lab
Tokyo, Japan
A
- Employees
2016
Key takeaway
STYLY is a platform that integrates digital and physical environments, emphasizing "Spatial Computing" and fostering creativity through diverse digital content. Their commitment to co-creation and the development of new cultural experiences aligns with the innovative potential of augmented reality in education.
Reference
Core business
About | Psychic VR Lab | 株式会社Psychic VR Lab
都市空間と連動したXRコンテンツを制作・配信できるリアルメタバースプラットフォーム「STYLY」を運営する株式会社Psychic VR Labのコーポレートサイトです。
Technologies which have been searched by others and may be interesting for you:
When exploring the Augmented Reality (AR) Education industry in Japan, several key considerations emerge. The Japanese market is known for its advanced technology adoption, making it a fertile ground for AR applications in education. However, understanding local regulations is crucial, as Japan has specific laws regarding data privacy and content for educational purposes. Challenges include the high cost of technology implementation and the need for robust infrastructure to support AR tools in schools and universities. Additionally, cultural factors play a significant role; educators and institutions may require convincing of the benefits that AR can bring to traditional learning methods. Opportunities lie in partnerships with educational institutions, which are increasingly looking to integrate innovative technologies into their curricula. The competitive landscape features both established tech companies and startups, highlighting a dynamic environment. Furthermore, Japan's emphasis on global competitiveness in education means that AR solutions developed here may have relevance in international markets, providing avenues for expansion beyond domestic borders. Overall, thorough research into these factors, along with an understanding of local consumer behavior and technological trends, is essential for anyone interested in entering the AR Education sector in Japan.
Some interesting numbers and facts about your company results for Augmented Reality Education
Country with most fitting companies | Japan |
Amount of fitting manufacturers | 16 |
Amount of suitable service providers | 15 |
Average amount of employees | 11-50 |
Oldest suiting company | 2004 |
Youngest suiting company | 2019 |
Some interesting questions that has been asked about the results you have just received for Augmented Reality Education
What are related technologies to Augmented Reality Education?
Based on our calculations related technologies to Augmented Reality Education are Education, Engineering Services, IT & Technology Services, Healthcare Services, Consulting
Which industries are mostly working on Augmented Reality Education?
The most represented industries which are working in Augmented Reality Education are Other, IT, Software and Services, Education, Construction, Electronics and Electrical engineering
How does ensun find these Augmented Reality Education Companies?
ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.