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Escape Portal
City of Canning, Australia
A
11-50 Employees
2017
Key takeaway
Escape Portal is a dedicated esports venue that offers a safe and community-focused space for gamers to meet, compete, and enjoy esports. With high-spec gear and the opportunity to watch international events on a big screen, it provides an ideal environment for both casual play and competitive tournaments.
Reference
Core business
Escape Portal – Esports Lounge
The FUSE Cup - International School Esports
Gold Coast City, Australia
A
1-10 Employees
2020
Key takeaway
The FUSE Cup, organized by the Federation of United Schools Esports (FUSE League), is an international school esports competition that emphasizes safe and inclusive participation for young students. It aims to foster positive gaming behaviors and digital wellbeing through structured school-based esports events.
Reference
Core business
About Us | The FUSE Cup
The Federation of United Schools Esports - FUSE League is a nationwide network of schools connected in providing young students with an opportunity to participate in a safe, supportive and structured national esports competition while developing positive gaming behaviours and digital wellbeing.
WILLIAM ROBERT CHARLES KIRK
City of Melville, Australia
A
1-10 Employees
2014
Key takeaway
GameCloud, an independent games media outlet, provided insights into the evolving landscape of eSports, particularly focusing on the requirements for eSports to thrive on television. Their structured reviews and features reflect a dedication to highlighting key trends and recommendations in the gaming industry.
Reference
Product
eSports-IQ-Week-10-What-does-eSports-on-TV-really-need | GameCloud
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Champion Data
Melbourne, Australia
A
251-500 Employees
1995
Key takeaway
The company, Champion Data, specializes in providing data-driven insights and live stats for various sports, enhancing the viewing experience through high-tech broadcasting capabilities. Their extensive experience and collaboration with sporting organizations position them as key players in delivering real-time sports statistics.
Reference
Core business
About Us – Champion Data
GAMURS Group
Sydney, Australia
A
11-50 Employees
2015
Key takeaway
GAMURS Group is a prominent media network focused on gaming, esports, and entertainment, operating over 16 major digital publications. Their dedication to high-quality content and innovative strategies positions them as a key player in the esports industry.
Reference
Core business
GAMURS Group
GAMURS Group is a leading gaming, esports, and entertainment media network - we own and operate a network of digital publications and social media communities.
GGWP Academy
Sydney, Australia
A
1-10 Employees
2018
Key takeaway
GGWP focuses on helping individuals build a full-time career in gaming, providing knowledge and opportunities to turn their passion into a profitable venture. With a strong emphasis on growing viewership and building a personal brand, GGWP equips aspiring esports professionals with the skills needed to succeed in the industry.
Reference
Core business
Home – GGWP Academy
The best creators of tomorrow have to be well versed in analytics, skilled at branding and entertaining.
NEXT LEVEL RACING SIMULATIONS PTY LTD
Gold Coast City, Australia
A
1-10 Employees
2016
Key takeaway
The company has established itself in the esports arena by proudly supplying global esports competitions and partnering with notable organizations like G2 Esports. Their commitment to innovation and quality in gaming-related products enhances the immersive experience for gamers.
Reference
Core business
Next Level Racing | Advanced Simulation Products
Best Case Scenario
Sydney, Australia
A
11-50 Employees
2007
Key takeaway
Best Case Scenario highlights its expertise in marketing and event support, particularly through initiatives like the Intel Extreme Masters. This connection to a prominent esports event underscores the company's capability to enhance customer engagement strategies within the esports industry.
Reference
Core business
Intel Extreme Masters • Best Case Scenario | B2B Event Management & Creation
Intel Extreme Masters
Pacific Star Network
Melbourne, Australia
A
51-100 Employees
2001
Key takeaway
The Sports Entertainment Network (SEN) produces live sports coverage and TV programs, syndicating major sports events across Australia. With a focus on delivering compelling content that engages sports fans, their extensive radio network and TV programs provide a platform for promoting sports-related campaigns and messages.
Reference
Core business
Corporate — Sports Entertainment Network
Sportscast Australia
Melbourne, Australia
A
11-50 Employees
2016
Key takeaway
Sportscast Australia is a video production service that specializes in live streaming events, making it a valuable platform for brands looking to enhance their exposure and product awareness, especially in the competitive market of esports. Their commitment to innovative streaming techniques and interactive features positions them well for engaging audiences effectively.
Reference
Core business
Home
Sportscast Australia is a video production service for the sports and entertainment industry. We can live stream any event anywhere in Australia.
Technologies which have been searched by others and may be interesting for you:
The eSports industry in Australia presents several important considerations for those looking to engage with or research companies in this growing field. One key aspect is the regulatory environment, as eSports operates under guidelines set by various governing bodies, including issues related to gambling, age restrictions, and player contracts. Additionally, the competitive landscape is rapidly evolving, with numerous local and international teams vying for dominance, creating both challenges and opportunities for new entrants. The industry benefits from a robust gaming culture in Australia, with increasing participation rates among youth and a growing audience for live events and streaming platforms. However, challenges such as infrastructure limitations, especially in regional areas, and the need for investment in training facilities can impact growth. Environmental concerns are also becoming more prominent, with discussions around the sustainability of gaming events and energy consumption. Globally, Australia is recognized as a rising player in the eSports market, attracting international tournaments and investment. This global relevance opens pathways for local companies to collaborate with international partners, further expanding their reach. Understanding these dynamics is essential for anyone looking to navigate the eSports landscape effectively in Australia.
Some interesting numbers and facts about your company results for ESports
Country with most fitting companies | Australia |
Amount of fitting manufacturers | 169 |
Amount of suitable service providers | 195 |
Average amount of employees | 11-50 |
Oldest suiting company | 1995 |
Youngest suiting company | 2020 |
Some interesting questions that has been asked about the results you have just received for ESports
What are related technologies to ESports?
Based on our calculations related technologies to ESports are Home Furnishing & Decor, Luxury Goods, Fast Moving Consumer Goods, Food, Sport & Entertainment
Which industries are mostly working on ESports?
The most represented industries which are working in ESports are IT, Software and Services, Media and Entertainment, Other, Marketing Services, Sports
How does ensun find these ESports Companies?
ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.