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Top ESports Companies in Japan

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21 companies for ESports in Japan

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Go Game Japan's Logo

Go Game Japan

Tokyo, Japan

A

11-50 Employees

2015

Key takeaway

The company offers a wide variety of casual and competitive games that allow players to engage solo, with friends, or in tournaments, fostering a vibrant gaming community.

Reference

Service

Services – goGame

Roland Professional A/V's Logo

Roland Professional A/V

Hamamatsu, Japan

A

51-100 Employees

1972

Key takeaway

Roland offers a range of products designed for live streaming and event production, making it a relevant player in the eSports industry. Their V-60HD and VR-4HD mixers provide intuitive solutions for live streaming and instant replay, enhancing the overall production quality for eSports events.

Reference

Product

Roland Pro A/V - Solutions - User Stories - Streaming Switchers - J-Stream: A One-Stop Streaming Provider

J-Stream: A One-Stop Streaming Provider

MEDIAEDGE Japan's Logo

MEDIAEDGE Japan

Kyoto, Japan

A

- Employees

2012

Key takeaway

The company specializes in video streaming and display systems for sports broadcasts, offering 4K/HD/SD support.

Reference

Product

スポーツ中継で | MEDIAEDGE

4K/HD/SD対応映像配信・表示システム

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StrategyCore's Logo

StrategyCore

Tokyo, Japan

A

1-10 Employees

2001

Key takeaway

StrategyCore K.K. is involved in technology services and solutions, including Big Data and AI/ML, which could be relevant to the evolving landscape of eSports. Their strategic partnerships and focus on innovative technologies may indicate potential opportunities for collaboration or development within the eSports industry.

Reference

Core business

StrategyCore K.K. | Technology Services & Solutions

Market Entry, Sales Distribution, Project Management, IP Protection, and Market Representation Services; 5G, Digital Media, IoT, Big Data and AI/ML Solutions.

K.K. Peak Digital's Logo

K.K. Peak Digital

Japan

A

1-10 Employees

2017

Key takeaway

The company, Peak Digital, specializes in creating advanced digital solutions for prominent clients, which could be relevant for developing technology-driven platforms or services in the eSports industry. Their expertise in online systems and custom applications suggests a strong capability to enhance user engagement and operational efficiency.

Reference

Product

Ownage - Peak Digtial K.K.

www.xecor.com's Logo

www.xecor.com

Tokyo, Japan

A

101-250 Employees

2014

Key takeaway

Xecor is a prominent electronic components distributor in Japan, known for its high-quality products and innovative solutions.

Reference

Product

Electronic Solutions | Xecor

HAKUHODO DY Sports Marketing's Logo

HAKUHODO DY Sports Marketing

Tokyo, Japan

A

51-100 Employees

1995

Key takeaway

The company, HAKUHODO DY SPORTS MARKETING Inc, is involved in the sports marketing industry, which may include areas related to eSports.

Reference

Core business

株式会社博報堂DYスポーツマーケティング|トップページ

ENTACL GRAPHICXXX inc.'s Logo

ENTACL GRAPHICXXX inc.

Tokyo, Japan

A

11-50 Employees

2004

Key takeaway

The text mentions various prominent companies in the gaming and entertainment industry, such as BANDAI NAMCO Group, CAPCOM, and SEGA, which are all key players in the esports ecosystem.

Reference

Core business

COMPANY | 東京のゲーム・アニメ等のエンタメ系web制作会社|ENTACLGRAPHICXXX.(エンタクルグラフィックス)

ENTACL GRAPHICXXXは人を基軸としたデザイン会社です。 WEBサイト/WEBコンテンツ企画・制作、WEBシステム開発、DTP、スチール撮影、ムービー撮影、映像編集などの幅広いクリエイティブをご提供します。

DANGEN Entertainment's Logo

DANGEN Entertainment

Japan

A

1-10 Employees

2017

Key takeaway

DANGEN Entertainment is a passionate team of gamers and industry professionals dedicated to publishing a diverse range of indie games, highlighting their commitment to enhancing the gaming experience.

Reference

Core business

DANGEN Entertainment

We at DANGEN ENTERTAINMENT wear many hats, but our most important role is to help deliver a multitude of great games to as many gamers as possible.

Raptor Financial Technologies | a Fusion Systems company's Logo

Raptor Financial Technologies | a Fusion Systems company

Tokyo, Japan

A

11-50 Employees

2005

Key takeaway

Raptor offers advanced solutions for high-frequency algorithmic trading, emphasizing ultra-low latency and comprehensive risk management, which are crucial for the fast-paced environment of eSports. Their services include normalized market access across major Asia-Pacific exchanges, ensuring efficient handling of high-value order flows.

Reference

Product

Products | Raptor

Raptor provides normalized market access / connectivity for onboarding the highest-value order flows with comprehensive risk management, across Asia-Pacific exchange venues, incl., Japan, Hong Kong, India, Australia, Singapore, South Korea, Thailand, Malaysia, Indonesia etc.


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Technologies which have been searched by others and may be interesting for you:

Information about ESports in Japan

In Japan, the esports industry is rapidly growing, driven by a strong gaming culture and increasing interest from both players and spectators. One key consideration is the regulatory environment, which has seen improvements but still poses challenges, particularly regarding sponsorship and gambling laws. It's essential to understand how these regulations could impact business operations and event organization. The competitive landscape is intense, with established companies and numerous startups vying for market share. As a result, identifying unique value propositions and potential partnerships is crucial for success. Opportunities exist in various sectors, including game development, streaming platforms, and merchandising, with Japan being home to major gaming companies. Additionally, the global relevance of esports cannot be overlooked, as Japanese teams and players often compete internationally, enhancing visibility and market appeal. However, challenges such as attracting sponsorships and securing venues for events must be navigated carefully. Environmental sustainability is also becoming a significant concern, as companies increasingly prioritize eco-friendly practices. Understanding these factors is vital for anyone looking to engage with the esports industry in Japan, as they can significantly influence strategic decisions and long-term success.


Insights about the ESports results above

Some interesting numbers and facts about your company results for ESports

Country with most fitting companiesJapan
Amount of fitting manufacturers7
Amount of suitable service providers12
Average amount of employees11-50
Oldest suiting company1972
Youngest suiting company2017

Frequently asked questions (FAQ) about ESports Companies

Some interesting questions that has been asked about the results you have just received for ESports

Based on our calculations related technologies to ESports are Home Furnishing & Decor, Luxury Goods, Fast Moving Consumer Goods, Food, Sport & Entertainment

The most represented industries which are working in ESports are Other, IT, Software and Services, Marketing Services, Electronics and Electrical engineering, Gaming

ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.

ESports results by various countries

Related categories of ESports