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Go Game Japan
Tokyo, Japan
A
11-50 Employees
2015
Key takeaway
The company offers a wide variety of casual and competitive games that allow players to engage solo, with friends, or in tournaments, fostering a vibrant gaming community.
Reference
Service
Services – goGame
Roland Professional A/V
Hamamatsu, Japan
A
51-100 Employees
1972
Key takeaway
Roland offers a range of products designed for live streaming and event production, making it a relevant player in the eSports industry. Their V-60HD and VR-4HD mixers provide intuitive solutions for live streaming and instant replay, enhancing the overall production quality for eSports events.
Reference
Product
Roland Pro A/V - Solutions - User Stories - Streaming Switchers - J-Stream: A One-Stop Streaming Provider
J-Stream: A One-Stop Streaming Provider
MEDIAEDGE Japan
Kyoto, Japan
A
- Employees
2012
Key takeaway
The company specializes in video streaming and display systems for sports broadcasts, offering 4K/HD/SD support.
Reference
Product
スポーツ中継で | MEDIAEDGE
4K/HD/SD対応映像配信・表示システム
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StrategyCore
Tokyo, Japan
A
1-10 Employees
2001
Key takeaway
StrategyCore K.K. is involved in technology services and solutions, including Big Data and AI/ML, which could be relevant to the evolving landscape of eSports. Their strategic partnerships and focus on innovative technologies may indicate potential opportunities for collaboration or development within the eSports industry.
Reference
Core business
StrategyCore K.K. | Technology Services & Solutions
Market Entry, Sales Distribution, Project Management, IP Protection, and Market Representation Services; 5G, Digital Media, IoT, Big Data and AI/ML Solutions.
K.K. Peak Digital
Japan
A
1-10 Employees
2017
Key takeaway
The company, Peak Digital, specializes in creating advanced digital solutions for prominent clients, which could be relevant for developing technology-driven platforms or services in the eSports industry. Their expertise in online systems and custom applications suggests a strong capability to enhance user engagement and operational efficiency.
Reference
Product
Ownage - Peak Digtial K.K.
www.xecor.com
Tokyo, Japan
A
101-250 Employees
2014
Key takeaway
Xecor is a prominent electronic components distributor in Japan, known for its high-quality products and innovative solutions.
Reference
Product
Electronic Solutions | Xecor
HAKUHODO DY Sports Marketing
Tokyo, Japan
A
51-100 Employees
1995
Key takeaway
The company, HAKUHODO DY SPORTS MARKETING Inc, is involved in the sports marketing industry, which may include areas related to eSports.
Reference
Core business
株式会社博報堂DYスポーツマーケティング|トップページ
ENTACL GRAPHICXXX inc.
Tokyo, Japan
A
11-50 Employees
2004
Key takeaway
The text mentions various prominent companies in the gaming and entertainment industry, such as BANDAI NAMCO Group, CAPCOM, and SEGA, which are all key players in the esports ecosystem.
Reference
Core business
COMPANY | 東京のゲーム・アニメ等のエンタメ系web制作会社|ENTACLGRAPHICXXX.(エンタクルグラフィックス)
ENTACL GRAPHICXXXは人を基軸としたデザイン会社です。 WEBサイト/WEBコンテンツ企画・制作、WEBシステム開発、DTP、スチール撮影、ムービー撮影、映像編集などの幅広いクリエイティブをご提供します。
DANGEN Entertainment
Japan
A
1-10 Employees
2017
Key takeaway
DANGEN Entertainment is a passionate team of gamers and industry professionals dedicated to publishing a diverse range of indie games, highlighting their commitment to enhancing the gaming experience.
Reference
Core business
DANGEN Entertainment
We at DANGEN ENTERTAINMENT wear many hats, but our most important role is to help deliver a multitude of great games to as many gamers as possible.
Raptor Financial Technologies | a Fusion Systems company
Tokyo, Japan
A
11-50 Employees
2005
Key takeaway
Raptor offers advanced solutions for high-frequency algorithmic trading, emphasizing ultra-low latency and comprehensive risk management, which are crucial for the fast-paced environment of eSports. Their services include normalized market access across major Asia-Pacific exchanges, ensuring efficient handling of high-value order flows.
Reference
Product
Products | Raptor
Raptor provides normalized market access / connectivity for onboarding the highest-value order flows with comprehensive risk management, across Asia-Pacific exchange venues, incl., Japan, Hong Kong, India, Australia, Singapore, South Korea, Thailand, Malaysia, Indonesia etc.
Technologies which have been searched by others and may be interesting for you:
In Japan, the esports industry is rapidly growing, driven by a strong gaming culture and increasing interest from both players and spectators. One key consideration is the regulatory environment, which has seen improvements but still poses challenges, particularly regarding sponsorship and gambling laws. It's essential to understand how these regulations could impact business operations and event organization. The competitive landscape is intense, with established companies and numerous startups vying for market share. As a result, identifying unique value propositions and potential partnerships is crucial for success. Opportunities exist in various sectors, including game development, streaming platforms, and merchandising, with Japan being home to major gaming companies. Additionally, the global relevance of esports cannot be overlooked, as Japanese teams and players often compete internationally, enhancing visibility and market appeal. However, challenges such as attracting sponsorships and securing venues for events must be navigated carefully. Environmental sustainability is also becoming a significant concern, as companies increasingly prioritize eco-friendly practices. Understanding these factors is vital for anyone looking to engage with the esports industry in Japan, as they can significantly influence strategic decisions and long-term success.
Some interesting numbers and facts about your company results for ESports
Country with most fitting companies | Japan |
Amount of fitting manufacturers | 7 |
Amount of suitable service providers | 12 |
Average amount of employees | 11-50 |
Oldest suiting company | 1972 |
Youngest suiting company | 2017 |
Some interesting questions that has been asked about the results you have just received for ESports
What are related technologies to ESports?
Based on our calculations related technologies to ESports are Home Furnishing & Decor, Luxury Goods, Fast Moving Consumer Goods, Food, Sport & Entertainment
Which industries are mostly working on ESports?
The most represented industries which are working in ESports are Other, IT, Software and Services, Marketing Services, Electronics and Electrical engineering, Gaming
How does ensun find these ESports Companies?
ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.