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Framesynthesis
Japan
A
1-10 Employees
-
Key takeaway
FrameSynthesis™ is a VR and Web 3D creative studio that focuses on integrating virtual reality into everyday life, aligning with the growing interest in the metaverse. With a founder who has been developing VR systems and content since 2013, the company is dedicated to enhancing visual experiences through innovative frameworks.
Reference
Core business
FrameSynthesis™ Inc. - VR / Web 3D Creative Studio
VR / Web 3D / Metaverse creative studio
DataMesh Japan
Tokyo, Japan
A
1-10 Employees
2017
Key takeaway
DataMesh株式会社 specializes in mixed reality (MR) solutions, utilizing technologies like HoloLens for content creation and applications in promotion, education, training, and IoT integration. Their focus on MR and big data could be relevant in discussions about the metaverse.
Reference
Core business
DataMesh株式会社 ‐ MR(複合現実)×ビッグデータ
DataMesh(データメッシュ)株式会社のウェブサイトです。HoloLens(ホロレンズ)を使ったMR(複合現実)のコンテンツ制作、プロモーション・教育トレーニング・IoT連携、ビッグデータ活用などを行っています。
J CUBE Inc.
Yokohama, Japan
A
1-10 Employees
2013
Key takeaway
The company specializes in advanced software solutions and cloud services that leverage artificial intelligence and techniques from computer graphics imagery, including augmented reality (AR) and virtual reality (VR). Their expertise in these areas positions them well in the evolving landscape of the metaverse.
Reference
Product
J CUBE Inc — Imagination Engine
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KALKUL
Tokyo, Japan
A
1-10 Employees
2018
Key takeaway
The company is focused on developing augmented reality and spatial media technologies that enhance the connection between digital and physical worlds, which aligns with the concept of the metaverse. Their work aims to create more immersive experiences for artists, brands, and audiences.
Reference
Core business
KALKUL
Building better worlds. We are building new spatial media technologies to expand human reality.
EmbodyMe
Tokyo, Japan
A
11-50 Employees
2016
Key takeaway
EmbodyMe is revolutionizing visual content creation through AI-driven technology, enabling users to generate and manipulate visual elements in real-time across various platforms. Their innovative tools, including deep learning and advanced face tracking, empower creators to produce original content that blurs the line between reality and imagination, which is highly relevant to the evolving landscape of the metaverse.
Reference
Core business
Company | EmbodyMe
Making the unimaginable, imaginable with AI
Holotch
Tokyo, Japan
A
1-10 Employees
2019
Key takeaway
Holotch is focused on developing hologram technology as a new form of digital media, particularly for the 5G era and VR/AR applications. Their commitment to innovation in live streaming and spatial computing positions them at the forefront of the evolving landscape of communication and entertainment in the metaverse.
Reference
Core business
Holotch
INORU
Tokyo, Japan
A
101-250 Employees
2006
Key takeaway
INORU is focused on addressing the technological demands of the emerging web3 market, emphasizing its expertise in NFT and crypto development services. Their commitment to providing customized white-label solutions positions them as a key player in the evolving landscape of digital assets and decentralized technologies.
Reference
Core business
INORU - Hire our experts for top-rated blockchain development services
Psychic VR Lab
Tokyo, Japan
A
- Employees
2016
Key takeaway
STYLY is a spatial layer platform that connects digital and physical realms, emphasizing the importance of "Spatial Computing" in the development of new cultures and industries. The company is committed to fostering creativity and co-creation, aligning with the evolving landscape of the metaverse.
Reference
Core business
株式会社Psychic VR Lab
都市空間と連動したXRコンテンツを制作・配信できるリアルメタバースプラットフォーム「STYLY」を運営する株式会社Psychic VR Labのコーポレートサイトです。
MARUI-PlugIn
Japan
A
- Employees
-
Key takeaway
The company emphasizes the transformative potential of virtual reality (VR) in creative production, particularly through its MARUI plugin that integrates Autodesk Maya with VR, enabling artists to enhance their work directly in a virtual environment. This approach not only increases efficiency but also adapts traditional 3D modeling practices to the evolving landscape of immersive technologies like the metaverse.
Reference
Core business
MARUI - VR-PlugIns for Maya, 3dsMax, Unity, Unreal and more
MARUI lets you use Autodesk Maya in virtual reality (VR) and increase your productivity. VCAT lets you use an Android tablet as a virtual camera in 3dsMax.
EmbodyMe Inc
Japan
A
1-10 Employees
2016
Key takeaway
The company, EmbodyMe, is revolutionizing visual content creation through innovative tools that leverage deep learning, enabling users to generate and control visual elements in images and videos. Their approach goes beyond traditional recording methods, allowing for the production of original and imaginative content, which aligns with the evolving landscape of the metaverse.
Reference
Core business
Company | EmbodyMe
Making the unimaginable, imaginable with AI
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When delving into the Metaverse industry in Japan, several key considerations emerge. Regulatory frameworks play a crucial role, as Japan's government is actively developing policies to manage digital assets and virtual environments, ensuring user safety and data protection. Understanding these regulations is essential for compliance and operational success. Additionally, the competitive landscape in Japan is vibrant, with both established tech giants and innovative startups vying for market share; therefore, analyzing their strategies and collaborations can provide valuable insights. Challenges include technological limitations, particularly in terms of bandwidth and connectivity, which can affect user experiences in the Metaverse. On the opportunity front, Japan's strong gaming culture and advanced technology infrastructure present significant potential for growth and user engagement in virtual spaces. Environmental concerns are also relevant, as the energy consumption associated with running vast digital infrastructures raises sustainability questions. Lastly, the global market relevance cannot be underestimated; Japan's influence in technology and entertainment positions it as a significant player in the international Metaverse landscape. Keeping abreast of these factors will be crucial for anyone researching or investing in this dynamic sector.
Some interesting numbers and facts about your company results for Metaverse
Country with most fitting companies | Japan |
Amount of fitting manufacturers | 13 |
Amount of suitable service providers | 12 |
Average amount of employees | 1-10 |
Oldest suiting company | 2006 |
Youngest suiting company | 2019 |
Some interesting questions that has been asked about the results you have just received for Metaverse
What are related technologies to Metaverse?
Based on our calculations related technologies to Metaverse are Big Data, E-Health, Retail Tech, Artificial Intelligence & Machine Learning, E-Commerce
Which industries are mostly working on Metaverse?
The most represented industries which are working in Metaverse are Other, IT, Software and Services, Finance and Insurance, Media and Entertainment, Consulting
How does ensun find these Metaverse Companies?
ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.