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Top Virtual Reality Training Companies in Japan

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25 companies for Virtual Reality Training in Japan

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MARUI-PlugIn's Logo

MARUI-PlugIn

Japan

A

- Employees

-

Key takeaway

The company, through its MARUI plugin, enhances virtual reality (VR) training by enabling seamless integration with Autodesk Maya, allowing artists to view and edit their work directly in VR. This innovative approach not only improves efficiency but also facilitates the training of complex gestures with high accuracy in a VR environment.

Reference

Core business

MARUI - VR-PlugIns for Maya, 3dsMax, Unity, Unreal and more

MARUI lets you use Autodesk Maya in virtual reality (VR) and increase your productivity. VCAT lets you use an Android tablet as a virtual camera in 3dsMax.

Tricol's Logo

Tricol

Tokyo, Japan

A

251-500 Employees

2016

Key takeaway

The company is actively releasing VR apps, including the CardBoard App, which allows users to easily play virtual reality experiences on their smartphones.

Reference

Product

CardBoard App — 株式会社トリコル

CardBoard App スマートフォンで手軽にプレイできるVRアプリを続々リリース中!

Shiftall's Logo

Shiftall

Tokyo, Japan

A

1-10 Employees

2018

Key takeaway

The company highlights its commitment to advancing technology with products like the HaritoraX wireless full-body tracking device, which enhances virtual reality experiences by allowing seamless movement synchronization between the real world and the Metaverse. Additionally, their ultra-lightweight 5.2K VR headset, MeganeX, further supports immersive VR training and applications.

Reference

Product

MeganeX - Shiftall Inc.

An ultra-lightweight 5.2K VR headset compatible with SteamVR.

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BiPSEE's Logo

BiPSEE

Tokyo, Japan

A

- Employees

-

Key takeaway

BiPSEE leverages Virtual Reality (VR) to enhance therapeutic experiences, allowing individuals to distance themselves from their emotions and thoughts, which is crucial for fundamental recovery. Their approach focuses on creating VR Therapeutics grounded in scientific evidence and a holistic understanding of mental health.

Reference

Core business

BiPSEE

AR VRで、ひと本来のもつ「力」を引き出し、高める

Framesynthesis's Logo

Framesynthesis

Japan

A

1-10 Employees

-

Key takeaway

FrameSynthesis™ is dedicated to integrating virtual reality into everyday life, emphasizing their technical expertise in developing VR systems and content. With a founder experienced in VR since 2013, the company positions itself as a creative studio focused on innovative visual frameworks.

Reference

Core business

FrameSynthesis™ Inc. - VR / Web 3D Creative Studio

VR / Web 3D / Metaverse creative studio

Kudan's Logo

Kudan

Tokyo, Japan

A

11-50 Employees

2011

Key takeaway

Kudan is at the forefront of advancing virtual reality (VR) technology through its development of Artificial Perception (AP) software, which enhances the capability of machines to perceive their surroundings. Their work in SLAM (Simultaneous Localization and Mapping) is particularly relevant for applications in AR/VR, enabling more immersive and interactive experiences.

Reference

Product

AR / VR | Kudan global

GeoCreates's Logo

GeoCreates

Tateyama, Japan

A

11-50 Employees

2012

Key takeaway

Geocreates is a company that focuses on democratizing spatial design through virtual reality (VR), offering a VR SaaS called "ToPolog" that quantifies spatial experiences. With extensive involvement in over 100 projects related to urban planning and architecture, they emphasize the innovative use of VR in design training and experiences.

Reference

Core business

Geocreates | Architectural Experience Design

mediVR's Logo

mediVR

Japan

A

1-10 Employees

2016

Key takeaway

mediVR is a medical IT venture that offers a VR rehabilitation medical device called "mediVR KAGURA," which utilizes virtual reality for rehabilitation purposes. Their mission is to support individuals seeking to regain their unique bodies and lifestyles, alongside the healthcare professionals who assist them.

Reference

Core business

mediVR - VRリハビリテーション医療機器

VRを活用したリハビリテーション用医療機器「mediVRカグラ」を販売する医療ITベンチャーです。“自分らしい”からだと暮らしを取り戻したいと願うすべての人と、患者さまに寄り添う医師・セラピストのみなさまを応援します。

DaftCraft Inc.'s Logo

DaftCraft Inc.

Tokyo, Japan

A

1-10 Employees

2018

Key takeaway

DaftCraft is a specialized development company that focuses on XR technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). Their commitment to human-centered design and craftsmanship positions them to create innovative and engaging XR experiences.

Reference

Service

SERVICE | ダフトクラフト株式会社

XR(VR/AR/MR)専門の開発会社として創業したダフトクラフトの事業紹介ページです。最先端技術を常に取り入れ続けるために採用している2つの採用スタイル、DAFTCRAFT XR LABと、お客様と一緒になって共創するXRコンサルティング開発(受託開発)についてご紹介します。

atali's Logo

atali

Tokyo, Japan

A

- Employees

2004

Key takeaway

Atali is heavily invested in AR/MR/VR development, focusing on creating innovative content such as "Virtual Human" and "Avatar," which are essential for immersive virtual reality training experiences. Their expertise in developing engaging digital content for various platforms positions them as a valuable resource for R&D in the latest VR technologies.

Reference

Service

株式会社アタリ/atali,inc.

コミュニケーション、プロモーション、クリエイティブのプランニング、制作についてのお問い合わせ、ご相談は弊社まで


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Information about Virtual Reality Training in Japan

When exploring the Virtual Reality (VR) Training industry in Japan, several key factors should be taken into account. Japan has a robust technological infrastructure and a strong emphasis on innovation, making it a fertile ground for VR training solutions. However, regulatory considerations are critical; compliance with data protection laws and industry-specific regulations is essential. Challenges such as high development costs and the need for continual content updates can pose hurdles for companies in this sector. Opportunities abound, particularly in sectors like healthcare, manufacturing, and education, where immersive training can significantly enhance learning outcomes. The competitive landscape includes both established players and startups, necessitating thorough market research to identify potential partners or competitors. Moreover, environmental concerns are increasingly relevant; companies focusing on sustainability may have a competitive advantage as they align with global trends toward eco-conscious practices. Lastly, the global market relevance of VR training is growing, with Japan positioned as a key player in the Asia-Pacific region. Understanding these dynamics will provide valuable insights for anyone interested in entering the VR training industry in Japan, ensuring informed decision-making and strategic planning.


Insights about the Virtual Reality Training results above

Some interesting numbers and facts about your company results for Virtual Reality Training

Country with most fitting companiesJapan
Amount of fitting manufacturers15
Amount of suitable service providers9
Average amount of employees11-50
Oldest suiting company2004
Youngest suiting company2018

Frequently asked questions (FAQ) about Virtual Reality Training Companies

Some interesting questions that has been asked about the results you have just received for Virtual Reality Training

Based on our calculations related technologies to Virtual Reality Training are Big Data, E-Health, Retail Tech, Artificial Intelligence & Machine Learning, E-Commerce

The most represented industries which are working in Virtual Reality Training are Other, IT, Software and Services, Electronics and Electrical engineering, Healthcare, Marketing Services

ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.

Virtual Reality Training results by various countries

Related categories of Virtual Reality Training