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MARUI-PlugIn
Japan
A
- Employees
-
Key takeaway
The company, through its MARUI plugin, enhances virtual reality (VR) training by enabling seamless integration with Autodesk Maya, allowing artists to view and edit their work directly in VR. This innovative approach not only improves efficiency but also facilitates the training of complex gestures with high accuracy in a VR environment.
Reference
Core business
MARUI - VR-PlugIns for Maya, 3dsMax, Unity, Unreal and more
MARUI lets you use Autodesk Maya in virtual reality (VR) and increase your productivity. VCAT lets you use an Android tablet as a virtual camera in 3dsMax.
Tricol
Tokyo, Japan
A
251-500 Employees
2016
Key takeaway
The company is actively releasing VR apps, including the CardBoard App, which allows users to easily play virtual reality experiences on their smartphones.
Reference
Product
CardBoard App — 株式会社トリコル
CardBoard App スマートフォンで手軽にプレイできるVRアプリを続々リリース中!
Shiftall
Tokyo, Japan
A
1-10 Employees
2018
Key takeaway
The company highlights its commitment to advancing technology with products like the HaritoraX wireless full-body tracking device, which enhances virtual reality experiences by allowing seamless movement synchronization between the real world and the Metaverse. Additionally, their ultra-lightweight 5.2K VR headset, MeganeX, further supports immersive VR training and applications.
Reference
Product
MeganeX - Shiftall Inc.
An ultra-lightweight 5.2K VR headset compatible with SteamVR.
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BiPSEE
Tokyo, Japan
A
- Employees
-
Key takeaway
BiPSEE leverages Virtual Reality (VR) to enhance therapeutic experiences, allowing individuals to distance themselves from their emotions and thoughts, which is crucial for fundamental recovery. Their approach focuses on creating VR Therapeutics grounded in scientific evidence and a holistic understanding of mental health.
Reference
Core business
BiPSEE
AR VRで、ひと本来のもつ「力」を引き出し、高める
Framesynthesis
Japan
A
1-10 Employees
-
Key takeaway
FrameSynthesis™ is dedicated to integrating virtual reality into everyday life, emphasizing their technical expertise in developing VR systems and content. With a founder experienced in VR since 2013, the company positions itself as a creative studio focused on innovative visual frameworks.
Reference
Core business
FrameSynthesis™ Inc. - VR / Web 3D Creative Studio
VR / Web 3D / Metaverse creative studio
Kudan
Tokyo, Japan
A
11-50 Employees
2011
Key takeaway
Kudan is at the forefront of advancing virtual reality (VR) technology through its development of Artificial Perception (AP) software, which enhances the capability of machines to perceive their surroundings. Their work in SLAM (Simultaneous Localization and Mapping) is particularly relevant for applications in AR/VR, enabling more immersive and interactive experiences.
Reference
Product
AR / VR | Kudan global
GeoCreates
Tateyama, Japan
A
11-50 Employees
2012
Key takeaway
Geocreates is a company that focuses on democratizing spatial design through virtual reality (VR), offering a VR SaaS called "ToPolog" that quantifies spatial experiences. With extensive involvement in over 100 projects related to urban planning and architecture, they emphasize the innovative use of VR in design training and experiences.
Reference
Core business
Geocreates | Architectural Experience Design
mediVR
Japan
A
1-10 Employees
2016
Key takeaway
mediVR is a medical IT venture that offers a VR rehabilitation medical device called "mediVR KAGURA," which utilizes virtual reality for rehabilitation purposes. Their mission is to support individuals seeking to regain their unique bodies and lifestyles, alongside the healthcare professionals who assist them.
Reference
Core business
mediVR - VRリハビリテーション医療機器
VRを活用したリハビリテーション用医療機器「mediVRカグラ」を販売する医療ITベンチャーです。“自分らしい”からだと暮らしを取り戻したいと願うすべての人と、患者さまに寄り添う医師・セラピストのみなさまを応援します。
DaftCraft Inc.
Tokyo, Japan
A
1-10 Employees
2018
Key takeaway
DaftCraft is a specialized development company that focuses on XR technologies, including virtual reality (VR), augmented reality (AR), and mixed reality (MR). Their commitment to human-centered design and craftsmanship positions them to create innovative and engaging XR experiences.
Reference
Service
SERVICE | ダフトクラフト株式会社
XR(VR/AR/MR)専門の開発会社として創業したダフトクラフトの事業紹介ページです。最先端技術を常に取り入れ続けるために採用している2つの採用スタイル、DAFTCRAFT XR LABと、お客様と一緒になって共創するXRコンサルティング開発(受託開発)についてご紹介します。
atali
Tokyo, Japan
A
- Employees
2004
Key takeaway
Atali is heavily invested in AR/MR/VR development, focusing on creating innovative content such as "Virtual Human" and "Avatar," which are essential for immersive virtual reality training experiences. Their expertise in developing engaging digital content for various platforms positions them as a valuable resource for R&D in the latest VR technologies.
Reference
Service
株式会社アタリ/atali,inc.
コミュニケーション、プロモーション、クリエイティブのプランニング、制作についてのお問い合わせ、ご相談は弊社まで
Technologies which have been searched by others and may be interesting for you:
When exploring the Virtual Reality (VR) Training industry in Japan, several key factors should be taken into account. Japan has a robust technological infrastructure and a strong emphasis on innovation, making it a fertile ground for VR training solutions. However, regulatory considerations are critical; compliance with data protection laws and industry-specific regulations is essential. Challenges such as high development costs and the need for continual content updates can pose hurdles for companies in this sector. Opportunities abound, particularly in sectors like healthcare, manufacturing, and education, where immersive training can significantly enhance learning outcomes. The competitive landscape includes both established players and startups, necessitating thorough market research to identify potential partners or competitors. Moreover, environmental concerns are increasingly relevant; companies focusing on sustainability may have a competitive advantage as they align with global trends toward eco-conscious practices. Lastly, the global market relevance of VR training is growing, with Japan positioned as a key player in the Asia-Pacific region. Understanding these dynamics will provide valuable insights for anyone interested in entering the VR training industry in Japan, ensuring informed decision-making and strategic planning.
Some interesting numbers and facts about your company results for Virtual Reality Training
Country with most fitting companies | Japan |
Amount of fitting manufacturers | 15 |
Amount of suitable service providers | 9 |
Average amount of employees | 11-50 |
Oldest suiting company | 2004 |
Youngest suiting company | 2018 |
Some interesting questions that has been asked about the results you have just received for Virtual Reality Training
What are related technologies to Virtual Reality Training?
Based on our calculations related technologies to Virtual Reality Training are Big Data, E-Health, Retail Tech, Artificial Intelligence & Machine Learning, E-Commerce
Which industries are mostly working on Virtual Reality Training?
The most represented industries which are working in Virtual Reality Training are Other, IT, Software and Services, Electronics and Electrical engineering, Healthcare, Marketing Services
How does ensun find these Virtual Reality Training Companies?
ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.