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Appnori Inc.
South Korea
A
11-50 Employees
2011
Key takeaway
The company focuses on creating top-notch virtual sports experiences, highlighting their partnerships with VR device manufacturers. Their offerings include multiple sports games in a single VR platform, which aligns with the concept of virtual reality training.
Reference
Core business
HOME | Appnori
Media Medical Solutions
Seongnam-si, South Korea
A
1-10 Employees
2017
Key takeaway
The company highlights its advanced virtual reality (VR) technology, particularly its ability to enhance immersion and effectively sense eye conditions, positioning itself as a leader in XR healthcare in Korea.
Reference
Core business
M2S - 인증/허가
LabGL
Seoul, South Korea
A
1-10 Employees
2014
Key takeaway
The company is developing virtual reality training solutions by creating visual 3D simulations of real spaces using WebGL and WebVR technology. Their 3D Building Viewer allows users to explore and interact with these virtual environments, making it a valuable tool for immersive training experiences.
Reference
Core business
3Buildings - 3D Building Viewer
Instead of visiting the space, virtualize it with a 3D Building Viewer created with WebGL.
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Mars Creative Lab
Seoul, South Korea
A
1-10 Employees
2019
Key takeaway
Mars Creative Lab specializes in real-time processing technology that enhances product visualization through immersive CG effects, making it a powerful platform for virtual reality training applications. Their expertise in creating realistic 3D environments allows for effective storytelling and engagement, crucial for effective training experiences.
Reference
Core business
HOME | Mars Creative Lab
ISPark
Seoul, South Korea
A
51-100 Employees
2009
Key takeaway
The company offers XR solutions, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), which are utilized for creating industrial content and building XR platforms. Their expertise in digital twin-based smart factory engineering and AI-driven solutions further enhances their capability in innovative training methodologies.
Reference
Product
Metaverse - 메타버스 기반 융합 콘텐츠 제작 - 이즈파크
Metaverse - 메타버스 기반 융합 콘텐츠 제작 - 이즈파크
FITVAC
Asan-si, South Korea
A
1-10 Employees
2020
Key takeaway
The company enhances user experience in vacuum system design through advanced simulation and 3D visualization tools, which could be relevant for virtual reality training applications. Their FITVAC™ Solution allows users to visualize and optimize vacuum systems, providing a practical approach to performance estimation before implementation.
Reference
Product
Vacuum Simulation | FITVAC™ Solution
Vacuum simulation is the best way to estimate the performance of vacuum system before investment & installation. FITVAC™ Solution, through vacuum simulation with 3D visualization, enables users to configure & improve the vacuumm system.
STUDIO EON
Seoul, South Korea
A
51-100 Employees
2013
Key takeaway
The company emphasizes its expertise in Unreal Engine production, which allows for realistic pre-visualization and efficient production processes. This capability could be highly relevant for developing immersive virtual reality training experiences.
Reference
Core business
ABOUT | Studioeon
제이씨티에스
Seoul, South Korea
A
1-10 Employees
2017
Key takeaway
The company emphasizes the importance of virtualization and cloud computing for IT organizations, highlighting their role in creating on-demand environments. They offer training solutions that enhance individual skill development, which is crucial for achieving goals in a rapidly changing IT landscape.
Reference
Product
데스크탑 가상화 – (주)제이씨티에스
VisualCamp
Seongnam-si, South Korea
A
11-50 Employees
2014
Key takeaway
VisualCamp offers innovative eye tracking products that can enhance virtual reality training by providing real-time attention monitoring and unique gaze interfaces. Their software supports various platforms, allowing users to interact with VR environments using eye movements, which can be particularly beneficial for applications in diagnostics and therapy.
Reference
Product
Eye Tracking Products - VisualCamp
Meet VisualCamp's innovative eye tracking products. We have eye tracking software for VR/AR, Tablet, PC, and smartphone. No extra hardware required.
Visang Education
Seoul, South Korea
A
501-1000 Employees
-
Key takeaway
Visang has been enhancing learning environments for 25 years and offers diverse edutech solutions, which may include innovative approaches like virtual reality training. Their AllviA Connect Learning platform optimizes the learning experience for teachers and students, making it a valuable resource in the global education market.
Reference
Product
AllviA Connect Learning - Global Edtech Platform
Technologies which have been searched by others and may be interesting for you:
The Virtual Reality Training industry in South Korea presents a dynamic landscape shaped by several key considerations. Regulatory frameworks are evolving, with the government actively supporting technology adoption through various initiatives and funding opportunities. Understanding these regulations is crucial, as they can impact the development and deployment of VR training solutions. Challenges include the high cost of VR technology and the need for continuous content updates to keep training relevant and effective. However, opportunities abound, particularly in sectors like healthcare, manufacturing, and education, where immersive training can significantly enhance skill acquisition and retention. The competitive landscape is robust, with both domestic startups and established global firms vying for market share. This competition fosters innovation but also necessitates a differentiation strategy for new entrants. Environmental concerns are becoming increasingly relevant; companies are encouraged to adopt sustainable practices in their operations and product development. Additionally, as the global market for VR training continues to expand, South Korean firms have the potential to leverage their technological expertise and cultural affinity for gaming to gain a competitive edge internationally. Being aware of these factors will provide valuable insights for anyone researching the Virtual Reality Training industry in South Korea, enabling informed decisions and strategic planning.
Some interesting numbers and facts about your company results for Virtual Reality Training
Country with most fitting companies | South Korea |
Amount of fitting manufacturers | 7 |
Amount of suitable service providers | 4 |
Average amount of employees | 11-50 |
Oldest suiting company | 2009 |
Youngest suiting company | 2020 |
Some interesting questions that has been asked about the results you have just received for Virtual Reality Training
What are related technologies to Virtual Reality Training?
Based on our calculations related technologies to Virtual Reality Training are Big Data, E-Health, Retail Tech, Artificial Intelligence & Machine Learning, E-Commerce
Which industries are mostly working on Virtual Reality Training?
The most represented industries which are working in Virtual Reality Training are IT, Software and Services, Media and Entertainment, Education, Gaming, Healthcare
How does ensun find these Virtual Reality Training Companies?
ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.