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REAL SERIOUS GAMES PTY LTD
Brisbane City, Australia
A
11-50 Employees
2009
Key takeaway
RSG XR provides customized VR solutions that enhance efficiency and operations across various industries, including mining, transport, and construction. Their XR simulators are specifically designed to address unique industry needs, offering applications such as equipment training and design visualization.
Reference
Core business
RSG | AR VR XR Solutions
VRPORT Australia
City of Parramatta Council, Australia
A
1-10 Employees
2018
Key takeaway
The company specializes in creating innovative virtual reality (VR) and augmented reality (AR) content, aiming to enhance engagement in fields like real estate, tourism, education, and training. Their expertise in designing immersive digital experiences positions them as a key player in the VR game development landscape.
Reference
Core business
Virtual Reality
Zero Latency
Melbourne, Australia
A
11-50 Employees
2013
Key takeaway
Far Cry VR offers a unique AAA free roam VR experience, bringing the adventure of Ubisoft's Far Cry® 3 to life in a virtual reality setting.
Reference
Core business
Zero Latency VR | Free-Roam Virtual Reality Entertainment
Zero Latency VR | World's Greatest Virtual Reality Experiences
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Virtulane
Canberra, Australia
A
1-10 Employees
2020
Key takeaway
Virtulane is a leading Australian company that specializes in immersive solutions, including Virtual Reality (VR). With a focus on transforming industries through innovative technologies, Virtulane offers expertise in VR training and immersive simulation experiences.
Reference
Core business
Virtulane | Immersive Virtual Reality Training Australia
Australia's leading VR & augmented reality training and immersive simulation experiences. Business virtual reality training and digital transformation advisors.
Viara
Melbourne, Australia
A
1-10 Employees
2017
Key takeaway
Viara is a web application that converts 360° property renders into immersive virtual reality tours, accessible on any smart device.
Reference
Product
Features | Viara
Start Beyond
Sydney, Australia
A
11-50 Employees
2015
Key takeaway
The company, a leading AR and VR content creator in Australia, specializes in VR learning and training solutions, offering interactive 3D and 360° content through its platform, Oncio. Their expertise includes accredited VR training for CPR and First Aid, as well as educational VR experiences for primary school students.
Reference
Core business
Start Beyond Leading VR & AR Company | VR Training
Start Beyond is a VR & AR Company with VR Platform Solutions. We specialise in VR Learning, VR/AR Training, VR Therapy to accelerate your training and learning solutions.
Virtual Room Melbourne: VR Escape Room Adventure
Melbourne, Australia
A
1-10 Employees
2019
Key takeaway
Virtual Room offers a variety of immersive team-based VR adventures, blending the escape room concept with 3D cinematic experiences. Their unique approach provides an engaging and original way to experience virtual reality, making it a top destination for groups seeking thrilling VR experiences in Melbourne.
Reference
Core business
Virtual Room VR Melbourne | Escape Room Melbourne in Virtual Reality
THE WORLD'S BEST MULTIPLAYER VIRTUAL REALITY GAME ! Experience the best virtual reality of Melbourne : families, friends, corporate and party groups.
xReality Group
Sydney, Australia
A
11-50 Employees
2011
Key takeaway
xReality Group specializes in creating immersive Virtual Reality experiences for various markets, including consumer leisure. Their offerings include virtual free roam, escape rooms, and arcade games, showcasing their commitment to innovative VR entertainment.
Reference
Core business
FREAK VR | Virtual Reality Arcade | Sydney
FREAK Enterainment provides immersive, multiplayer VR entertainment with world leading games, escape rooms, and arcades
JBHXR
Newcastle-Maitland, Australia
A
11-50 Employees
-
Key takeaway
JBHXR specializes in providing immersive virtual reality (VR) training solutions for Australian businesses, enhancing real-world safety training through innovative XR products. They aim to make VR accessible and effective for all organizations, offering a comprehensive approach to digital training that includes content creation and management.
Reference
Core business
JBHXR Virtual Reality Training » JBHXR
Your trusted partner for all things Virtual Reality, let JBHXR assist with hardware, deployment, management and content for your VR training.
Gamyra Tech
Melbourne, Australia
A
1-10 Employees
2014
Key takeaway
Gamyra has developed the GamyraDrive and GamyraVerse platforms, which focus on immersive virtual experiences for training, education, research, and technical development. With a commitment to engagement and interaction, Gamyra empowers various professionals to create impactful connections through accessible virtual simulations.
Reference
Core business
Gamyra – Immersive virtual simulation for research, education & training.
Immersive virtual simulation for research, education & training.
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A selection of suitable products and services provided by verified companies according to your search.
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Go to product
The VR game industry in Australia presents unique opportunities and challenges worth considering. One key aspect is the regulatory environment, which includes compliance with local laws regarding content, consumer protection, and data privacy. Understanding these regulations is crucial for companies aiming to enter or expand within the market. Additionally, the competitive landscape is increasingly dynamic, with both established companies and emerging startups vying for market share. This competition drives innovation but also necessitates a strong focus on quality and user experience. Environmental concerns are gaining prominence, prompting developers to consider the sustainability of their practices and the materials used in VR hardware. Opportunities abound in collaborations with educational institutions and industries such as healthcare, where VR can enhance training and simulations. Furthermore, Australia’s position in the global market is significant, benefiting from access to both local and international audiences. Networking within the local gaming communities and participating in industry events can provide valuable insights and foster connections. Overall, thorough research into these factors will equip individuals interested in the VR game industry with a solid foundation to navigate this evolving landscape effectively.
Some interesting numbers and facts about your company results for VR Game
Country with most fitting companies | Australia |
Amount of fitting manufacturers | 110 |
Amount of suitable service providers | 110 |
Average amount of employees | 11-50 |
Oldest suiting company | 2009 |
Youngest suiting company | 2020 |
Some interesting questions that has been asked about the results you have just received for VR Game
What are related technologies to VR Game?
Based on our calculations related technologies to VR Game are Big Data, E-Health, Retail Tech, Artificial Intelligence & Machine Learning, E-Commerce
Who are Start-Ups in the field of VR Game?
Start-Ups who are working in VR Game are Virtulane
Which industries are mostly working on VR Game?
The most represented industries which are working in VR Game are IT, Software and Services, Other, Media and Entertainment, Marketing Services, Real Estate
How does ensun find these VR Game Companies?
ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.