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Tricol
Tokyo, Japan
A
251-500 Employees
2016
Key takeaway
The company, 株式会社トリコル, is actively releasing a variety of VR apps for smartphones, making it easy for users to engage with virtual reality experiences.
Reference
Product
CardBoard App — 株式会社トリコル
CardBoard App スマートフォンで手軽にプレイできるVRアプリを続々リリース中!
MARUI-PlugIn
Japan
A
- Employees
-
Key takeaway
The company emphasizes the transformative power of VR in enhancing productivity for studios, particularly in the realm of 3D asset creation. Their MARUI plugin integrates Autodesk Maya with VR, allowing artists to view and edit their work directly in a virtual environment, thereby streamlining the creative process.
Reference
Core business
MARUI - VR-PlugIns for Maya, 3dsMax, Unity, Unreal and more
MARUI lets you use Autodesk Maya in virtual reality (VR) and increase your productivity. VCAT lets you use an Android tablet as a virtual camera in 3dsMax.
Shiftall
Tokyo, Japan
A
1-10 Employees
2018
Key takeaway
The company, Shiftall Inc., offers innovative VR solutions, including the HaritoraX, a compact and affordable full-body tracking device that enhances virtual reality experiences by synchronizing real-world movements with avatars in the Metaverse. Additionally, they provide the MeganeX, an ultra-lightweight 5.2K VR headset compatible with SteamVR, further enriching the VR gaming landscape.
Reference
Product
MeganeX - Shiftall Inc.
An ultra-lightweight 5.2K VR headset compatible with SteamVR.
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Kudan
Tokyo, Japan
A
11-50 Employees
2011
Key takeaway
Kudan is a key player in the AR/VR space, developing advanced computer software algorithms for Artificial Perception that enhance immersive experiences in virtual environments. Their technology, particularly in SLAM (Simultaneous Localization and Mapping), is crucial for enabling machines to understand and interact with their surroundings, which is essential for the future of VR applications.
Reference
Product
AR / VR | Kudan global
Framesynthesis
Japan
A
1-10 Employees
-
Key takeaway
FrameSynthesis™ is a VR and Web 3D creative studio dedicated to enriching lives through the integration of virtual reality into everyday experiences. With a founder who has been developing VR systems and content since 2013, the company focuses on high-quality visual systems and innovative frameworks.
Reference
Core business
FrameSynthesis™ Inc. - VR / Web 3D Creative Studio
VR / Web 3D / Metaverse creative studio
Alpha Code
Tokyo, Japan
A
51-100 Employees
2015
Key takeaway
AlphaCode is actively involved in the production and distribution of high-definition 11K live-action VR content, as well as app development, highlighting their commitment to innovative technologies and ideas in the VR gaming space.
Reference
Core business
アルファコード
株式会社アルファコードは新しい技術・新しい考え方をお客様と一緒に、役に立つものにしていく会社です。高精細な11Kの実写VR映像の製作や配信、アプリ開発事業を行っております。「技術」と「アイディア」をいくつも結びつけ、まだ世の中にない新しいサービスの創出に取り組んでおります。
DaftCraft Inc.
Tokyo, Japan
A
1-10 Employees
2018
Key takeaway
DaftCraft is a specialized development company focused on XR technologies, including virtual reality (VR). They emphasize human-centered design and craftsmanship, aiming to maximize the potential of XR to deliver exciting experiences to users.
Reference
Service
SERVICE | ダフトクラフト株式会社
XR(VR/AR/MR)専門の開発会社として創業したダフトクラフトの事業紹介ページです。最先端技術を常に取り入れ続けるために採用している2つの採用スタイル、DAFTCRAFT XR LABと、お客様と一緒になって共創するXRコンサルティング開発(受託開発)についてご紹介します。
Psychic VR Lab
Tokyo, Japan
A
- Employees
2016
Key takeaway
STYLY is a spatial layer platform that connects digital and physical realms, focusing on "Spatial Computing." The company is dedicated to fostering creativity and co-creation through diverse digital content, which may include innovative experiences relevant to VR gaming.
Reference
Core business
About | Psychic VR Lab | 株式会社Psychic VR Lab
都市空間と連動したXRコンテンツを制作・配信できるリアルメタバースプラットフォーム「STYLY」を運営する株式会社Psychic VR Labのコーポレートサイトです。
GeoCreates
Tateyama, Japan
A
11-50 Employees
2012
Key takeaway
Geocreates, a company specializing in digital design for architecture, has launched a VR SaaS called "ToPolog," aimed at democratizing spatial design through quantifiable virtual experiences. This innovative approach aligns with the growing interest in VR games and immersive environments.
Reference
Core business
Geocreates | Architectural Experience Design
atali
Tokyo, Japan
A
- Employees
2004
Key takeaway
Atali is actively engaged in the development of VR content, including their creation of "Virtual Human" and "Avatar," which are photorealistic and real-time CG representations. The company focuses on the latest AR/MR/VR technologies and offers a variety of digital content solutions for promotional purposes.
Reference
Service
株式会社アタリ/atali,inc.
コミュニケーション、プロモーション、クリエイティブのプランニング、制作についてのお問い合わせ、ご相談は弊社まで
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A selection of suitable products and services provided by verified companies according to your search.
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The VR game industry in Japan presents a unique landscape influenced by several key factors. Cultural affinity for gaming and technology drives significant consumer interest, making Japan a fertile ground for VR innovations. However, understanding local regulations is crucial, as intellectual property laws and age restrictions can impact game development and marketing. Developers must navigate challenges such as high production costs and the necessity for continuous technological advancement to meet consumer expectations. Opportunities exist in collaborations with established tech companies and leveraging Japan's extensive anime and gaming culture to create immersive experiences. The competitive landscape is intense, with both local and international players vying for market share, emphasizing the importance of differentiation through unique content and user experiences. Environmental concerns are increasingly relevant, as the industry faces scrutiny over resource consumption and electronic waste. Finally, the global market relevance of Japan's VR game industry cannot be overlooked; successes in Japan often pave the way for international distribution, fostering a cross-border appeal that can enhance revenue potential. Understanding these dynamics is essential for anyone looking to enter the VR game sector in Japan.
Some interesting numbers and facts about your company results for VR Game
Country with most fitting companies | Japan |
Amount of fitting manufacturers | 21 |
Amount of suitable service providers | 22 |
Average amount of employees | 51-100 |
Oldest suiting company | 2004 |
Youngest suiting company | 2018 |
Some interesting questions that has been asked about the results you have just received for VR Game
What are related technologies to VR Game?
Based on our calculations related technologies to VR Game are Big Data, E-Health, Retail Tech, Artificial Intelligence & Machine Learning, E-Commerce
Which industries are mostly working on VR Game?
The most represented industries which are working in VR Game are Other, IT, Software and Services, Gaming, Media and Entertainment, Automation
How does ensun find these VR Game Companies?
ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.