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Top VR Game Companies in Japan

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52 companies for VR Game in Japan

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Tricol's Logo

Tricol

Tokyo, Japan

A

251-500 Employees

2016

Key takeaway

The company, 株式会社トリコル, is actively releasing a variety of VR apps for smartphones, making it easy for users to engage with virtual reality experiences.

Reference

Product

CardBoard App — 株式会社トリコル

CardBoard App スマートフォンで手軽にプレイできるVRアプリを続々リリース中!

MARUI-PlugIn's Logo

MARUI-PlugIn

Japan

A

- Employees

-

Key takeaway

The company emphasizes the transformative power of VR in enhancing productivity for studios, particularly in the realm of 3D asset creation. Their MARUI plugin integrates Autodesk Maya with VR, allowing artists to view and edit their work directly in a virtual environment, thereby streamlining the creative process.

Reference

Core business

MARUI - VR-PlugIns for Maya, 3dsMax, Unity, Unreal and more

MARUI lets you use Autodesk Maya in virtual reality (VR) and increase your productivity. VCAT lets you use an Android tablet as a virtual camera in 3dsMax.

Shiftall's Logo

Shiftall

Tokyo, Japan

A

1-10 Employees

2018

Key takeaway

The company, Shiftall Inc., offers innovative VR solutions, including the HaritoraX, a compact and affordable full-body tracking device that enhances virtual reality experiences by synchronizing real-world movements with avatars in the Metaverse. Additionally, they provide the MeganeX, an ultra-lightweight 5.2K VR headset compatible with SteamVR, further enriching the VR gaming landscape.

Reference

Product

MeganeX - Shiftall Inc.

An ultra-lightweight 5.2K VR headset compatible with SteamVR.

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Kudan's Logo

Kudan

Tokyo, Japan

A

11-50 Employees

2011

Key takeaway

Kudan is a key player in the AR/VR space, developing advanced computer software algorithms for Artificial Perception that enhance immersive experiences in virtual environments. Their technology, particularly in SLAM (Simultaneous Localization and Mapping), is crucial for enabling machines to understand and interact with their surroundings, which is essential for the future of VR applications.

Reference

Product

AR / VR | Kudan global

Framesynthesis's Logo

Framesynthesis

Japan

A

1-10 Employees

-

Key takeaway

FrameSynthesis™ is a VR and Web 3D creative studio dedicated to enriching lives through the integration of virtual reality into everyday experiences. With a founder who has been developing VR systems and content since 2013, the company focuses on high-quality visual systems and innovative frameworks.

Reference

Core business

FrameSynthesis™ Inc. - VR / Web 3D Creative Studio

VR / Web 3D / Metaverse creative studio

Alpha Code's Logo

Alpha Code

Tokyo, Japan

A

51-100 Employees

2015

Key takeaway

AlphaCode is actively involved in the production and distribution of high-definition 11K live-action VR content, as well as app development, highlighting their commitment to innovative technologies and ideas in the VR gaming space.

Reference

Core business

アルファコード

株式会社アルファコードは新しい技術・新しい考え方をお客様と一緒に、役に立つものにしていく会社です。高精細な11Kの実写VR映像の製作や配信、アプリ開発事業を行っております。「技術」と「アイディア」をいくつも結びつけ、まだ世の中にない新しいサービスの創出に取り組んでおります。

DaftCraft Inc.'s Logo

DaftCraft Inc.

Tokyo, Japan

A

1-10 Employees

2018

Key takeaway

DaftCraft is a specialized development company focused on XR technologies, including virtual reality (VR). They emphasize human-centered design and craftsmanship, aiming to maximize the potential of XR to deliver exciting experiences to users.

Reference

Service

SERVICE | ダフトクラフト株式会社

XR(VR/AR/MR)専門の開発会社として創業したダフトクラフトの事業紹介ページです。最先端技術を常に取り入れ続けるために採用している2つの採用スタイル、DAFTCRAFT XR LABと、お客様と一緒になって共創するXRコンサルティング開発(受託開発)についてご紹介します。

Psychic VR Lab's Logo

Psychic VR Lab

Tokyo, Japan

A

- Employees

2016

Key takeaway

STYLY is a spatial layer platform that connects digital and physical realms, focusing on "Spatial Computing." The company is dedicated to fostering creativity and co-creation through diverse digital content, which may include innovative experiences relevant to VR gaming.

Reference

Core business

About | Psychic VR Lab | 株式会社Psychic VR Lab

都市空間と連動したXRコンテンツを制作・配信できるリアルメタバースプラットフォーム「STYLY」を運営する株式会社Psychic VR Labのコーポレートサイトです。

GeoCreates's Logo

GeoCreates

Tateyama, Japan

A

11-50 Employees

2012

Key takeaway

Geocreates, a company specializing in digital design for architecture, has launched a VR SaaS called "ToPolog," aimed at democratizing spatial design through quantifiable virtual experiences. This innovative approach aligns with the growing interest in VR games and immersive environments.

Reference

Core business

Geocreates | Architectural Experience Design

atali's Logo

atali

Tokyo, Japan

A

- Employees

2004

Key takeaway

Atali is actively engaged in the development of VR content, including their creation of "Virtual Human" and "Avatar," which are photorealistic and real-time CG representations. The company focuses on the latest AR/MR/VR technologies and offers a variety of digital content solutions for promotional purposes.

Reference

Service

株式会社アタリ/atali,inc.

コミュニケーション、プロモーション、クリエイティブのプランニング、制作についてのお問い合わせ、ご相談は弊社まで


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Information about VR Game in Japan

The VR game industry in Japan presents a unique landscape influenced by several key factors. Cultural affinity for gaming and technology drives significant consumer interest, making Japan a fertile ground for VR innovations. However, understanding local regulations is crucial, as intellectual property laws and age restrictions can impact game development and marketing. Developers must navigate challenges such as high production costs and the necessity for continuous technological advancement to meet consumer expectations. Opportunities exist in collaborations with established tech companies and leveraging Japan's extensive anime and gaming culture to create immersive experiences. The competitive landscape is intense, with both local and international players vying for market share, emphasizing the importance of differentiation through unique content and user experiences. Environmental concerns are increasingly relevant, as the industry faces scrutiny over resource consumption and electronic waste. Finally, the global market relevance of Japan's VR game industry cannot be overlooked; successes in Japan often pave the way for international distribution, fostering a cross-border appeal that can enhance revenue potential. Understanding these dynamics is essential for anyone looking to enter the VR game sector in Japan.


Insights about the VR Game results above

Some interesting numbers and facts about your company results for VR Game

Country with most fitting companiesJapan
Amount of fitting manufacturers21
Amount of suitable service providers22
Average amount of employees51-100
Oldest suiting company2004
Youngest suiting company2018

Frequently asked questions (FAQ) about VR Game Companies

Some interesting questions that has been asked about the results you have just received for VR Game

Based on our calculations related technologies to VR Game are Big Data, E-Health, Retail Tech, Artificial Intelligence & Machine Learning, E-Commerce

The most represented industries which are working in VR Game are Other, IT, Software and Services, Gaming, Media and Entertainment, Automation

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VR Game results by various countries

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