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Top Gamification Companies in Australia

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60 companies for Gamification in Australia

Enabler Interactive's Logo

Enabler Interactive

Melbourne, Australia

A

1-10 Employees

2016

Key takeaway

Enabler Interactive utilizes gamification features, such as rewards and instant feedback, to enhance engagement and motivation in training, particularly for busy workers. Their approach includes short, practical scenarios that help users apply their skills in realistic situations, making it effective for adult learners.

Reference

Core business

About | Enabler Interactive

Enabler is the leading industry disability and aged care training using gamified interactive training. Easy to use and accessible to anyone. Our vision is a world where people with disability and the elderly have the quality support and care they need to participate in society and lead fulfilling and meaningful lives.

Gamify's Logo

Gamify

Sydney, Australia

A

1-10 Employees

2010

Key takeaway

Gizmo is a comprehensive platform designed for creating custom branded video games, making it an ideal solution for gamified marketing campaigns. With features like player rewards, leaderboards, and lead capture, Gizmo enables brands to enhance engagement and build positive associations through interactive experiences.

Reference

Core business

Make a Video Game in Minutes Not Months

Gizmo, an all-in-one platform which allows anyone in the world to create a custom branded video game, reward their players, and capture high quality leads.

ITC Learning Australasia's Logo

ITC Learning Australasia

Melbourne, Australia

A

11-50 Employees

1992

Key takeaway

The company, ITC Learning, emphasizes its expertise in eLearning software and services, highlighting its focus on effective instructional design. Their offerings include Learning Management Systems (LMS) that provide analytics and a customizable environment, which can enhance learner engagement through gamification.

Reference

Product

Lets go to China » ITC Learning

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Genius Tech Group's Logo

Genius Tech Group

Melbourne, Australia

A

101-250 Employees

-

Key takeaway

The company specializes in creating gamification technologies, particularly through prediction games like Pick'Em and Tipping Games, for major sports and entertainment brands.

Reference

Product

GTG Network | Pick'Em & Tipping Games - Any Sport, Any Game

CrowdConnect Pty Ltd's Logo

CrowdConnect Pty Ltd

Bedford, Australia

A

1-10 Employees

2017

Key takeaway

The company offers a comprehensive retail franchise platform that includes gamification features such as games like spin a wheel and scavenger hunts. These tools are designed to enhance user engagement and drive sales through innovative marketing strategies.

Reference

Core business

CrowdConnect | Your technology partner

Tribal Habits's Logo

Tribal Habits

Brisbane City, Australia

A

1-10 Employees

2016

Key takeaway

Tribal Habits offers a comprehensive learning platform designed to enhance training experiences for organizations in Australia and New Zealand. Their intuitive product supports various training formats, including the transformation of offline training into online or blended learning, which aligns with the concept of gamification by making training more engaging and accessible.

Reference

Product

Learning Platform for Training Providers - Tribal Habits

SOLUTIONS

GameDay's Logo

GameDay

Melbourne, Australia

A

51-100 Employees

1999

Key takeaway

With nearly 20 years of experience, GameDay is a leading provider of digital solutions for the sports industry, offering innovative sports management technology that enhances engagement and experience through gamification. Their expertise supports a wide range of organizations, from grassroots clubs to professional teams, in effectively managing events and competitions.

Reference

Core business

Online Registration & Sports Management Software - GameDay

Leading providers of software to the sports and events market. Including online registration, events & ticketing, competition management and more

Bubble Gum Interactive's Logo

Bubble Gum Interactive

Sydney, Australia

A

11-50 Employees

2011

Key takeaway

The company, Bubble Gum Interactive, is a dynamic games studio passionate about storytelling, gaming, and entertainment. With a talented team and a commitment to creativity and innovation, they have successfully released a variety of world-class games, highlighting their expertise in the gaming industry.

Reference

Core business

Home

Mobecom's Logo

Mobecom

Sydney, Australia

A

11-50 Employees

2007

Key takeaway

Gratifii is a comprehensive loyalty solution provider that focuses on transforming brand engagement through innovative loyalty and rewards programs. With a commitment to sustainable growth and a strong operational presence across multiple regions, Gratifii aims to enhance customer engagement and loyalty success for brands.

Reference

Core business

Home | Gratifii

POWERINGLOYALTYSUCCESS Meet an exciting, new, full-spectrum loyalty provider. We’re delighted to announce that Gratifii has interwoven the leaders in the Loyalty, Rewards and Engagement space to form Gratifii Group. Together, we blend best-in-class loyalty delivery from ONE super-provider and extend many benefits to our valued clients and stakeholders. Three Partners, One Purpose We are on

Revelian's Logo

Revelian

Brisbane City, Australia

A

11-50 Employees

1999

Key takeaway

The company offers game-based assessments that enhance the hiring process, aligning with the concept of gamification to improve engagement and effectiveness in talent evaluation.

Reference

Product

Game-Based Assessments for Hiring | Criteria Australia


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Information about Gamification in Australia

When exploring the gamification industry in Australia, several key considerations come into play. Understanding the regulatory environment is crucial, as compliance with local laws, particularly those related to data protection and consumer rights, can significantly impact operations. The Australian market presents a unique set of challenges, including the need to adapt gamification strategies to diverse demographic preferences and cultural nuances. Opportunities are abundant, given the increasing integration of gamification across various sectors such as education, healthcare, and marketing, which enhances user engagement and retention. Additionally, the competitive landscape features both established companies and emerging startups, making it vital to assess their unique offerings and market positioning. Environmental concerns are gaining traction, and companies focusing on sustainability within gamification practices may find a competitive edge. Furthermore, the global market relevance cannot be overlooked, as Australian companies often collaborate with international firms, which can lead to innovative solutions and increased visibility. Overall, thorough research into these aspects will provide a solid foundation for anyone interested in entering the gamification industry in Australia.


Insights about the Gamification results above

Some interesting numbers and facts about your company results for Gamification

Country with most fitting companiesAustralia
Amount of fitting manufacturers96
Amount of suitable service providers77
Average amount of employees11-50
Oldest suiting company1992
Youngest suiting company2017

Frequently asked questions (FAQ) about Gamification Companies

Some interesting questions that has been asked about the results you have just received for Gamification

Based on our calculations related technologies to Gamification are Big Data, E-Health, Retail Tech, Artificial Intelligence & Machine Learning, E-Commerce

The most represented industries which are working in Gamification are IT, Software and Services, Education, Other, Marketing Services, Media and Entertainment

ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.

Gamification results by various countries

Related categories of Gamification