The B2B platform for the best purchasing descision. Identify and compare relevant B2B manufacturers, suppliers and retailers
Close
Filter
Result configuration
Continents
Select continent
Locations
Result types
Company type
Select company type
Industries
Select industry
Company status
Select company status preset
Number of employees
Min.
Max.
Founding year
GAMENTiON
Warsaw, Poland
B
1-10 Employees
2013
Key takeaway
The company highlights the power of gamification in enhancing engagement and commitment among customers and employees. By integrating game-like elements into team management, marketing, and training, they create enjoyable experiences that encourage participation and focus on tasks.
Reference
Core business
Gamention
Made in Media
Łódź, Poland
B
1-10 Employees
2011
Key takeaway
The company, Made in Media Group, specializes in gamification and game production, having developed over 200 PC games for various platforms, including mobile devices and interactive whiteboards.
Reference
Product
Gamification and games production – Made in Media Group
We developed and made over 200 PC games for mobile devices, interactive whiteboards and interactive floors.
Great - Grywalizacja dla firm
Katowice, Poland
B
11-50 Employees
2012
Key takeaway
The company specializes in creating platforms and mobile applications that utilize game mechanics to enhance user engagement. They have developed Poland's first film-based e-learning program focused on compliance and actively support projects related to gamification in education and business, collaborating with institutions like the University of Economics in Krakow.
Reference
Core business
Great | Ratujemy świat przed nudą
Looking for more accurate results?
Find the right companies for free by entering your custom query!
25M+ companies
250M+ products
Free to use
Gamfi
Warsaw, Poland
B
11-50 Employees
2011
Key takeaway
Gamfi offers a seamless integration of gamification into the onboarding process through its dedicated app, which guides new employees step by step and organizes their knowledge. This approach not only enhances engagement but also reduces the workload for managers by providing ready-to-use templates and a user-friendly interface.
Reference
Core business
Gamfi: aplikacje do onboardingu i efektywności sprzedaży
Jesteśmy Gamfi i tworzymy dwie aplikacje wspierające biznes: Gamfi Onboarding i Gamfi TeamBOOSTER. Poznaj nasze rozwiązania!
313C
Krakow, Poland
B
11-50 Employees
2010
Key takeaway
The company utilizes integrated recruitment and selection games that offer a remote and efficient process for candidates. These psychometric online games enhance the hiring process by measuring culture fit and competency, providing instant data for informed selection decisions.
Reference
Core business
New Generation Recruitment - Psychometric online games
Make the best hiring decisions by measuring culture-fit and competency-matching through psychometric online games
NeuroGames Lab
Warsaw, Poland
B
11-50 Employees
2017
Key takeaway
NeuroGames Lab Sp. z o.o. is a tech startup that integrates gamification with neuroscience and artificial intelligence to develop innovative HR solutions, specifically their GameHR Sales platform designed to enhance recruitment in sales departments. This approach not only addresses business challenges but also leverages scientifically validated methods to deliver long-term value for clients, primarily in the banking and insurance sectors.
Reference
Core business
Home | NeuroGames Lab Sp. z o.o.
NeuroGames Lab created GameHR Sales - our first HR game which can solve your problem with ineffective B2B recruitment at sales department. Check out our disruptive B2B innovation and HR tool neuroscientifically validated with the biggest banks!
The Knights of Unity - Professional Unity Development Studio
Wrocław, Poland
B
51-100 Employees
2015
Key takeaway
The Knights of Unity specializes in developing fully interactive Google Play Instant Games and Playable Ads, highlighting their expertise in creating engaging mobile gaming experiences. Their focus on reliable multiplatform development ensures high-quality production that can enhance the gaming experience through innovative features.
Reference
Service
Google Play Instant Games & Playable Ads | Services | The Knights of Unity
We develop a fully interactive Google Play Instant Games and Playable Ads for all kind of mobile games.
Playstrict
Rzeszów, Poland
B
1-10 Employees
2018
Key takeaway
Playstrict is a mobile gaming growth platform that offers data-driven insights and a Campaign Manager to enhance user acquisition through various strategies. Their focus on helping indie game developers succeed in the mobile gaming market aligns with the principles of gamification by optimizing game elements to retain players.
Reference
Product
Features
Iggames
Warsaw, Poland
B
1-10 Employees
2018
Key takeaway
IGGAMES highlights the use of games in recruitment and onboarding processes, showcasing the potential of serious games to engage new candidates effectively.
Reference
Core business
Gry symulacyjne | IGGAMES | Warsaw
IGGAMES: Gry symulacyjne, szkoleniowe, edukacyjne i rozwojowe.
STATSCORE
Katowice, Poland
B
501-1000 Employees
2012
Key takeaway
STATSCORE offers an innovative AI gamification platform called PointsInPlay, designed to enhance user engagement and retention through sports quizzes and trivia games. Their products, tailored for betting, media, and sports organizations, include a variety of customizable sports data widgets that provide advanced match statistics and live coverage.
Reference
Product
PointsInPlay - STATSCORE
Technologies which have been searched by others and may be interesting for you:
In Poland, the gamification industry is experiencing significant growth, driven by increasing interest from businesses seeking innovative ways to engage customers and employees. One key consideration is the regulatory environment, as companies must navigate data protection laws, particularly the General Data Protection Regulation (GDPR), which impacts how user data is collected and utilized. Understanding the local market dynamics is essential, including cultural preferences and technological infrastructure that can influence the adoption of gamification strategies. Challenges include competition from established players and the need for continuous innovation to maintain customer interest. However, there are ample opportunities for growth, especially in sectors like education, healthcare, and marketing, where gamification can enhance user experience and outcomes. The competitive landscape features both startups and established firms, necessitating thorough research of potential partners or competitors. Additionally, being aware of environmental concerns is increasingly important, as consumers and businesses alike prioritize sustainability. Finally, the global market relevance of gamification is growing, with Polish companies having the potential to expand their reach internationally, leveraging their unique insights and local expertise to tap into broader markets.
Some interesting numbers and facts about your company results for Gamification
Country with most fitting companies | Poland |
Amount of fitting manufacturers | 156 |
Amount of suitable service providers | 163 |
Average amount of employees | 11-50 |
Oldest suiting company | 2010 |
Youngest suiting company | 2018 |
Some interesting questions that has been asked about the results you have just received for Gamification
What are related technologies to Gamification?
Based on our calculations related technologies to Gamification are Big Data, E-Health, Retail Tech, Artificial Intelligence & Machine Learning, E-Commerce
Which industries are mostly working on Gamification?
The most represented industries which are working in Gamification are IT, Software and Services, Gaming, Marketing Services, Other, Education
How does ensun find these Gamification Companies?
ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.