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SkillCore
Curitiba, Brazil
C
1-10 Employees
2019
Key takeaway
The company emphasizes the importance of gamification in enhancing community engagement through features like quests, challenges for rewards, and exclusive memberships. By offering a gamified experience, they enable brands and organizations to foster a dedicated audience and promote interaction within their community.
Reference
Core business
Build a gamified environment in less than 2 minutes | SkillCore
Boost Engagement and Drive Results with Gamification.
XBusiness
Uberlândia, Brazil
C
11-50 Employees
2009
Key takeaway
The company offers a dynamic platform for digital events that incorporates gamification elements, creating interactive challenges that align participants' engagement with the company's objectives and achieved results.
Reference
Core business
Gamification - XBusiness
OGG Business Simulation
Curitiba, Brazil
C
1-10 Employees
2005
Key takeaway
The company enhances student retention by up to 50% through engaging and motivated gamified solutions, integrating active and differentiated methodologies from enrollment to course completion. Their approach, which includes business games, adds a playful and competitive element that distinguishes their offerings in various educational and training contexts.
Reference
Core business
Gamificação, Jogos de Empresas e Treinamentos – OGG
A nova geração em simulação empresarial, business games e jogos de empresas para o segmento acadêmico, treinamentos executivos e soluções customizadas.
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Portal Gamificação Brasil
Brazil
C
1-10 Employees
-
Key takeaway
The company, Funifier Gamification, specializes in gamification, highlighting its impact on education and engagement. They emphasize creating immersive experiences, particularly for children, through storytelling that incorporates familiar contexts, which can enhance learning and interaction.
Reference
Core business
Portal Gamificação Brasil - Conectando Experiências
Conectando Experiências
Startup Mundi
Florianópolis, Brazil
C
1-10 Employees
2017
Key takeaway
The company offers gamified experiences designed to enhance the learning of entrepreneurship and innovation skills, providing both online and hybrid formats. Their award-winning approach aims to foster innovation within teams through engaging, game-based activities.
Reference
Core business
To build an innovative team in a 6 hours game experience.
DSkills Gamified Solutions for Regulatory Training
Sorocaba, Brazil
C
1-10 Employees
2020
Key takeaway
The company specializes in gamification for corporate education, developing transformative learning experiences through structured online and in-person training. They offer comprehensive training for instructors on implementing active methodologies and gamification, positioning themselves as a strategic partner in creating interactive, gamified content for customized corporate universities.
Reference
Core business
DSkills – Gamificação para a Educação
Ludium
São Paulo, Brazil
C
1-10 Employees
2013
Key takeaway
Gamification is not just about making something fun; it involves using game techniques and mechanics to solve practical problems and engage a specific audience. Ludium is a gamification consultancy and developer of games, apps, and collaborative portals, highlighting the importance of engagement in their projects.
Reference
Core business
Home | Ludium
Ludos Pro
São Paulo, Brazil
C
11-50 Employees
2018
Key takeaway
Ludos Pro transforms training into an interactive and gamified experience, integrating innovation and technology. Their platform combines traditional content formats with gamification, enhancing the learning process and making it accessible anytime and anywhere for employees.
Reference
Core business
Ludos Pro - Plataforma de aprendizagem gamificada - Ludos Pro
A solução completa para processos de treinamento e desenvolvimento, cultura organizacional, onboarding, capacitação comercial e muito mais.
Popconvert
São Paulo, Brazil
C
1-10 Employees
2018
Key takeaway
The company highlights that gamification enhances user engagement by creating a pleasant experience, leading to significantly better results compared to static methods. This approach not only increases leads and email open rates but also strengthens customer relationships through interactive experiences.
Reference
Product
Features - Popconvert
Yellow Panda Games
Balneário Camboriú, Brazil
C
11-50 Employees
2017
Key takeaway
Yellow Panda Games is a Brazilian game development studio with expertise in creating various game genres, including hyper-casual and mid-core games. Their projects incorporate data capture and monetization techniques, highlighting their innovative approach to game development.
Reference
Product
Portfolio | Yellow Panda Games
Game Outsourcing Studio available for hiring. We have an expert team of developers, artists and testers available to help you.
Technologies which have been searched by others and may be interesting for you:
When exploring the Gamification industry in Brazil, several key factors warrant attention. The regulatory landscape is evolving, with a focus on data protection laws such as the General Data Protection Law (LGPD), which affects how companies handle user data in gamified experiences. Understanding local consumer behavior is crucial, as Brazilian users often engage deeply with mobile platforms, making mobile-first strategies essential. The competitive landscape is growing, with both local startups and international players vying for market share, leading to innovation and diverse offerings. Opportunities abound in sectors such as education, marketing, and employee engagement, where gamification can enhance user experiences and drive results. Environmental considerations, while not a primary focus of gamification, are increasingly relevant, as consumers prefer companies that demonstrate social responsibility. Challenges include navigating the diverse cultural preferences across Brazil’s regions, which can impact the effectiveness of gamified solutions. Additionally, being aware of global trends in gamification can provide insights into new technologies and methodologies that may be adapted for the Brazilian market. Overall, a comprehensive understanding of these factors can significantly enhance the ability to identify promising companies and strategies within Brazil's dynamic gamification landscape.
Some interesting numbers and facts about your company results for Gamification
Country with most fitting companies | Brazil |
Amount of fitting manufacturers | 27 |
Amount of suitable service providers | 28 |
Average amount of employees | 1-10 |
Oldest suiting company | 2005 |
Youngest suiting company | 2020 |
Some interesting questions that has been asked about the results you have just received for Gamification
What are related technologies to Gamification?
Based on our calculations related technologies to Gamification are Big Data, E-Health, Retail Tech, Artificial Intelligence & Machine Learning, E-Commerce
Which industries are mostly working on Gamification?
The most represented industries which are working in Gamification are IT, Software and Services, Gaming, Media and Entertainment, Education, Marketing Services
How does ensun find these Gamification Companies?
ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.