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Travelware
Bologna, Italy
B
11-50 Employees
2022
Key takeaway
Travelware LAB utilizes innovative technologies like blockchain and AI to transform the tourism industry, enabling stakeholders to create digital identities and marketplaces. Their focus on sustainable development and authentic local experiences aligns with the growing trend of gamification in enhancing user engagement and community welfare.
Reference
Service
Gamification | Travelware
Gladio Games
Milan, Italy
B
1-10 Employees
2017
Key takeaway
The company, Gladio Games, specializes in using gamification to develop innovative and highly engaging software, leveraging augmented and virtual reality to create immersive experiences. They focus on maximizing user engagement and offer comprehensive support for software publication and campaign monitoring.
Reference
Core business
Gladio Games | Create | Inspire | Play
alittleb.it SRL
Milan, Italy
B
11-50 Employees
-
Key takeaway
The company, alittleb.it srl, positions itself as a leading gamification agency focused on creating engaging digital experiences for customers and employees through behavioral design. Their expertise in gamification strategies and community management highlights their commitment to driving outstanding engagement results.
Reference
Core business
alittleb.it srl - The gamification agency
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The Thinking Clouds
Italy
B
1-10 Employees
-
Key takeaway
The company emphasizes its commitment to transforming ideas into advanced digital solutions, particularly through the development of engaging eLearning experiences that incorporate storytelling and emotional interfaces. Their focus on innovative training methods suggests a strong alignment with gamification principles, enhancing employee learning and engagement.
Reference
Service
The Thinking Clouds Gamification - The Thinking Clouds
Checkmate Experience
Padua, Italy
B
1-10 Employees
2017
Key takeaway
Checkmate Experience specializes in experiential training and gamification, offering innovative and effective approaches for business coaching.
Reference
Core business
Gamification | Checkmate Experience | Padova
Formazione esperienziale - Gamification - Business Coaching Checkmate Experience
Gamido
Turin, Italy
B
51-100 Employees
2021
Key takeaway
Didoost offers a plug-and-play platform that includes Gamido, a tool specifically designed to develop gamification strategies. Key benefits of gamification highlighted include enhanced user engagement, motivation, and effective learning through challenges and rewards.
Reference
Product
Product | Gamido
ProjectFun
Padua, Italy
B
1-10 Employees
2018
Key takeaway
ProjectFun is highlighted as the first Italian community focused on gamification, offering resources like the Play-Able cards, which are designed to enhance understanding and application of gamification in various projects. The company provides a guide to serious games and game design, showcasing examples and use cases that illustrate the effectiveness of gamification techniques.
Reference
Core business
ProjectFun | La prima community italiana sulla gamification
Game Techiques, Game Review e consigli per utilizzare la Gamification nei tuoi progetti professionali e personali.
Melazeta srl
Italy
B
- Employees
1998
Key takeaway
Melazeta has designed and developed FairPlay, a framework that enables multi-channel gamification mechanics, enhancing engagement in innovative ways.
Reference
Core business
Melazeta srl - Gamification App Mobile Game Giochi Advergame
Melazeta is the digital agency founded in 1998 and is based in Modena and Milan.
Artémat S.r.l.
Rende, Italy
B
1-10 Employees
2005
Key takeaway
Artémat is focused on transforming training and recruitment processes into more engaging and game-like experiences. They design innovative activities, including business simulation competitions, to enhance skills and performance.
Reference
Product
Artémat - Skill Game
Skillgame is a web-based system for competency evaluation that allows, in a simple and quick way, to achieve hard-skill competency rating based on specific thematic areas of business interest
SKILLATO® (Zucchetti Group)
Milan, Italy
B
11-50 Employees
-
Key takeaway
The company emphasizes the use of gamification strategies to enhance engagement and participation in eLearning. By incorporating user-centered design and behavioral design, they aim to make learning a more enjoyable and rewarding experience, ultimately boosting performance.
Reference
Core business
SKILLATO® | Gamification & eLearning to boost Performance
Technologies which have been searched by others and may be interesting for you:
The gamification industry in Italy presents several key considerations for those interested in exploring it. Understanding local regulations is crucial, as Italy has specific laws governing data protection, consumer rights, and digital content, which can impact gamification strategies. The market is experiencing growth, driven by sectors such as education, marketing, and employee engagement, presenting numerous opportunities for innovative applications. However, challenges include competition from established players and the need for continuous technological advancements to keep users engaged. Environmental concerns are increasingly relevant, with a growing emphasis on sustainable practices in technology development. Companies that prioritize eco-friendly gamification solutions may gain a competitive edge. Additionally, the competitive landscape features both startups and established companies, making it essential to conduct thorough market research to identify unique value propositions. On a global scale, Italy's gamification market is influenced by trends in user engagement and technology, requiring businesses to stay informed about international developments to remain relevant. Overall, those interested in the gamification industry in Italy should focus on regulations, market dynamics, competition, and sustainability to navigate effectively and seize opportunities in this evolving landscape.
Some interesting numbers and facts about your company results for Gamification
Country with most fitting companies | Italy |
Amount of fitting manufacturers | 82 |
Amount of suitable service providers | 66 |
Average amount of employees | 11-50 |
Oldest suiting company | 1998 |
Youngest suiting company | 2022 |
Some interesting questions that has been asked about the results you have just received for Gamification
What are related technologies to Gamification?
Based on our calculations related technologies to Gamification are Big Data, E-Health, Retail Tech, Artificial Intelligence & Machine Learning, E-Commerce
Who are Start-Ups in the field of Gamification?
Start-Ups who are working in Gamification are Travelware
Which industries are mostly working on Gamification?
The most represented industries which are working in Gamification are IT, Software and Services, Gaming, Marketing Services, Other, Education
How does ensun find these Gamification Companies?
ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.