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Flyy
Bengaluru, India
D
11-50 Employees
2020
Key takeaway
Flyy positions itself as a solution to traditional gamification by offering innovative tools that enhance user engagement and retention through customizable experiences. Their platform allows for the seamless integration of gamification elements, such as scratch cards and cash rewards, to drive user interaction and increase transactions within apps or websites.
Reference
Core business
Flyy | Grow, Engage and Retain Users With Gamification
Flyy is gamification as a platform. We provide growth tools for Apps to increase new users, retain and engage existing and get more transactions done in the app or website.
GameApp Tech
Bengaluru, India
D
51-100 Employees
2017
Key takeaway
GameApp Compliance Training effectively gamifies the compliance process, enhancing staff understanding of policies through immersive and engaging solutions. Their diverse repository of themes and scenarios allows for the creation of interactive learning experiences that boost both customer engagement and employee productivity.
Reference
Core business
Home | Gameapp
Indusgeeks
Mumbai, India
D
11-50 Employees
2007
Key takeaway
Indusgeeks specializes in transforming traditional learning into engaging gamification and sales training solutions. With over a decade of experience, they offer customized game-based training that captivates learners and supports various corporate training processes across multiple devices.
Reference
Core business
Games For Corporate Training - Gamification Companies | Indusgeeks
Indusgeeks creates serious games, advergames, simulations and virtual worlds for the global market.To know visit www.indusgeeks.com
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Keeves Technologies
Kolkata, India
D
51-100 Employees
2011
Key takeaway
The company specializes in enterprise gamification, offering services tailored for education, industries, and corporates. With a strong team and a commitment to high-quality 3D modeling and animation, they position themselves as a leading game development company.
Reference
Service
Gamification Services: Education, Industries, Enterprises and Corporates
View our products
HUNTER GAMES (MHG Technologies Pvt Ltd.)
India
D
11-50 Employees
2019
Key takeaway
The company emphasizes the importance of engagement in driving revenue, stating that they utilize gamification through hyper-casual gaming content to enhance user interaction. Their machine learning platform further ensures that this engagement translates into desired outcomes, making gamified experiences a key strategy in their approach to customer lifecycle management and revenue generation.
Reference
Core business
MHG Technologies
VK Creative Learning
India
D
51-100 Employees
2018
Key takeaway
The company, VK Creative Learning, specializes in game-based and gamification e-learning solutions, which are designed to enhance participation, engagement, and overall performance in the learning process. Their innovative approach aims to transform the educational experience across various sectors.
Reference
Service
Game Based and Gamification e-Learning Solution Provider in India
Game-based and gamification E-learning solutions help increase participation, create engaging learning, and improve performance. To create such an exciting platform, contact us.
Edurigo Technologies
Pune, India
D
11-50 Employees
2020
Key takeaway
Edurigo is a gamification-based learning platform that enhances education and collaborative learning, allowing users to engage through interactive quizzes and micro-learning. This innovative approach empowers learners to retain knowledge effectively, making it particularly beneficial for corporate training and sales acceleration.
Reference
Core business
Edurigo | Gamification Learning Management System | Best SaaS LMS
A gamification based platform for education and collaborative learning that empowers everyone to learn together.
MADIEE Games
Chennai, India
D
11-50 Employees
2017
Key takeaway
The company focuses on enhancing training through game-based leadership development, addressing the challenge of engaging younger employees who seek innovative learning methods. Their approach aims to unlock potential and improve essential human skills, which are critical for employee retention and growth.
Reference
Core business
Serious Games for Leadership and Talent Development
Helping People and Teams THRIVE through GAME BASED BEHAVIOURAL TRAINING centred around powerful MENTAL MODELS.
Xoxoday
Bengaluru, India
D
251-500 Employees
2012
Key takeaway
Xoxoday offers a specialized long service rewards platform for the gaming industry, designed to enhance engagement and retention through innovative reward solutions. Their API-first technology and real-time reward delivery across multiple countries enable businesses to implement effective gamification strategies that boost customer loyalty and drive sales.
Reference
Product
Gaming Long Service Rewards Platform to Drive Sales
Gaming Long Service Rewards Platform - Xoxoday Plum provides customer rewards for loyalty, referrals, etc to increase retention and drive sales.
Peninsular Research Operation
Chennai, India
D
51-100 Employees
-
Key takeaway
The company offers gamification software that serves as a low-code, no-code plug-in, allowing for the integration of gamification into any product to enhance user engagement and customer motivation. Their focus on innovative technologies and customer-centric solutions supports faster value delivery and business transformation.
Reference
Service
PRO | Services
Technologies which have been searched by others and may be interesting for you:
When exploring the Gamification industry in India, several key factors must be considered. The regulatory landscape is evolving, with the government showing interest in promoting digital technologies, which could impact funding and development opportunities. However, businesses must navigate compliance with existing laws and data protection regulations. The competitive landscape is dynamic, featuring both established players and innovative startups, making it crucial to assess their unique offerings and market positioning. Moreover, the industry presents significant opportunities due to the growing adoption of gamified solutions across sectors such as education, healthcare, and corporate training, driven by an increasing demand for engaging and interactive experiences. Challenges include addressing varying levels of digital literacy among potential users and ensuring content remains relevant and culturally appropriate. Additionally, environmental concerns surrounding the sustainability of technology and energy consumption should not be overlooked. As the global market for gamification expands, India is positioned to become a significant player due to its large, tech-savvy population and increasing investment in digital infrastructure. Understanding these aspects will be vital for anyone looking to engage with or invest in the Gamification industry in India, as they influence both opportunities for growth and potential risks.
Some interesting numbers and facts about your company results for Gamification
Country with most fitting companies | India |
Amount of fitting manufacturers | 477 |
Amount of suitable service providers | 486 |
Average amount of employees | 51-100 |
Oldest suiting company | 2007 |
Youngest suiting company | 2020 |
Some interesting questions that has been asked about the results you have just received for Gamification
What are related technologies to Gamification?
Based on our calculations related technologies to Gamification are Big Data, E-Health, Retail Tech, Artificial Intelligence & Machine Learning, E-Commerce
Which industries are mostly working on Gamification?
The most represented industries which are working in Gamification are IT, Software and Services, Education, Marketing Services, Other, Gaming
How does ensun find these Gamification Companies?
ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.