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Top Gamification Companies in China

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60 companies for Gamification in China

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Skygear.io's Logo

Skygear.io

Kowloon, China

D

51-100 Employees

2008

Key takeaway

The company, Authgear, offers a user-friendly authentication solution that simplifies the process for developers, allowing them to quickly integrate secure user management features into their apps. With prebuilt UI components and support for advanced security measures like 2FA and YubiKey, Authgear enables applications to enhance user engagement and trust through streamlined and secure access.

Reference

Core business

Authgear - Secure and Simple User Management

Add secure and user friendly authentication, authorization and user management to your web and mobile apps in minutes.

Catalyst Team Building's Logo

Catalyst Team Building

Kowloon, China

D

11-50 Employees

1988

Key takeaway

Catalyst Global emphasizes the importance of intelligent game design in enhancing team culture through their innovative portfolio of remote team-building and experiential learning solutions. With over 30 years of experience, they create engaging activities that leverage technology to improve delivery and user experience, ultimately delivering measurable results.

Reference

Product

Go Engage | Networking Team Building Activity

Go Engage is a tablet based meeting engagement tool. Share content, gather information, stimulate creative thinking and measure conference ROI.

TGG's Logo

TGG

Kowloon, China

D

11-50 Employees

2014

Key takeaway

TGG is revolutionizing the gaming industry with its innovative ideas and Omni-Channel technology, which enhance the digital gaming experience for emerging mass-market players. Their focus on customizable and engaging electronic games positions them as a key player in the future of interactive and entertaining gaming experiences.

Reference

Product

TGG Interactive

Our Products  Our Omni-Channel technology is the key to bring the new fun of digital gaming experience to the players in a trustful and entertaining environment. Electronic games that are design fo…

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Phrenzi's Logo

Phrenzi

Hong Kong Island, China

D

- Employees

2015

Key takeaway

Phrenzi is a gamified customer rewards platform that makes customer loyalty engaging by allowing players to compete for points through purchases and tasks, ultimately leading to rankings and prizes. This approach not only enhances customer engagement but also identifies and incentivizes top marketing champions.

Reference

Core business

Phrenzi

Gamestry Lab Limited's Logo

Gamestry Lab Limited

Hong Kong Island, China

D

1-10 Employees

2017

Key takeaway

Gamestry Lab is a Hong Kong-based game studio that specializes in creating engaging games and interactive experiences across various platforms, including web and AR/VR. Their focus on innovative game development and collaboration with global brands highlights their commitment to delivering high-quality interactive content.

Reference

Core business

Gamestry Lab | Hong Kong Interactive Game Studio

Gamestry Lab is a Hong Kong based interactive design studio focusing on creating impressive games, animations and interactive experiences.

Macarne's Logo

Macarne

Hong Kong Island, China

D

51-100 Employees

2009

Key takeaway

Macarne Limited specializes in transforming game ideas into reality, offering comprehensive design and development services across various platforms, making them an ideal partner for gamification projects. Their expertise in the latest technologies and efficient game engine ensures a streamlined development process.

Reference

Core business

Macarne Limited

Find Solution Ai's Logo

Find Solution Ai

Hong Kong Island, China

D

11-50 Employees

2016

Key takeaway

The company focuses on providing innovative and personalized learning experiences, particularly in education, which could be enhanced through gamification strategies. Their use of big data analytics and deep learning technologies suggests a modern approach to engaging users and transforming traditional methods.

Reference

Product

Products | findsolutionai

Pulse iD's Logo

Pulse iD

Hong Kong Island, China

D

11-50 Employees

2016

Key takeaway

The company is focused on enhancing transaction data collaboration, particularly through innovative rewards programs that include gamification. They empower financial institutions to offer personalized and engaging rewards, fostering stronger customer relationships.

Reference

Core business

About | Pulse iD: Powering intelligent rewards in Financial Services

Open Platform giving bank & eWallet loyalty programs instant access to a global network of merchant-funded offers.

Animoca Brands's Logo

Animoca Brands

Hong Kong Island, China

D

101-250 Employees

2014

Key takeaway

Animoca Brands is a prominent player in the gamification sector, focusing on digital entertainment and blockchain technologies to create engaging experiences through its diverse portfolio of games and products. The company is dedicated to advancing digital property rights and fostering play-to-earn economies, contributing to the development of the open metaverse.

Reference

Product

Products | Animoca Brands

Animoca Brands is a leader in the field of digital entertainment, specializing in blockchain, gamification, and artificial intelligence technologies to develop and publish a broad portfolio of products including the REVV token and SAND token, and games.

Frenzoo's Logo

Frenzoo

Hong Kong Island, China

D

11-50 Employees

2007

Key takeaway

Frenzoo is a team of designers and coders based in Hong Kong, creating 3D mobile games that engage over 30 million gamers worldwide. Their focus on innovative game design highlights their commitment to gamification, making their offerings relevant to the query.

Reference

Core business

Frenzoo - 3D Mobile Games For The World


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Information about Gamification in China

When exploring the Gamification industry in China, several key considerations come into play. The regulatory environment is particularly significant, as the Chinese government imposes strict rules on digital content and gaming, which can impact gamification strategies. Understanding these regulations, including data privacy laws and content restrictions, is crucial for compliance and operational success. Moreover, the competitive landscape in China is dynamic, with numerous domestic companies innovating rapidly. Collaborating with local partners can provide insights into consumer behavior and preferences, enhancing the effectiveness of gamification strategies. Additionally, the market presents considerable opportunities due to the increasing integration of gamification across various sectors, including education, marketing, and employee training. However, challenges such as user engagement and retention in a saturated market must be addressed. Cultural factors also play a role; gamification elements should resonate with local values and interests to be successful. Environmental concerns are becoming more prominent as consumers increasingly prefer sustainable practices, which can influence company reputation and consumer choices. Finally, considering global market relevance, businesses should be aware of international trends in gamification and how they can be adapted within the unique context of the Chinese market.


Insights about the Gamification results above

Some interesting numbers and facts about your company results for Gamification

Country with most fitting companiesChina
Amount of fitting manufacturers65
Amount of suitable service providers49
Average amount of employees11-50
Oldest suiting company1988
Youngest suiting company2017

Frequently asked questions (FAQ) about Gamification Companies

Some interesting questions that has been asked about the results you have just received for Gamification

Based on our calculations related technologies to Gamification are Big Data, E-Health, Retail Tech, Artificial Intelligence & Machine Learning, E-Commerce

The most represented industries which are working in Gamification are IT, Software and Services, Other, Marketing Services, Gaming, Education

ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.

Gamification results by various countries

Related categories of Gamification