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Skygear.io
Kowloon, China
D
51-100 Employees
2008
Key takeaway
The company, Authgear, offers a user-friendly authentication solution that simplifies the process for developers, allowing them to quickly integrate secure user management features into their apps. With prebuilt UI components and support for advanced security measures like 2FA and YubiKey, Authgear enables applications to enhance user engagement and trust through streamlined and secure access.
Reference
Core business
Authgear - Secure and Simple User Management
Add secure and user friendly authentication, authorization and user management to your web and mobile apps in minutes.
Catalyst Team Building
Kowloon, China
D
11-50 Employees
1988
Key takeaway
Catalyst Global emphasizes the importance of intelligent game design in enhancing team culture through their innovative portfolio of remote team-building and experiential learning solutions. With over 30 years of experience, they create engaging activities that leverage technology to improve delivery and user experience, ultimately delivering measurable results.
Reference
Product
Go Engage | Networking Team Building Activity
Go Engage is a tablet based meeting engagement tool. Share content, gather information, stimulate creative thinking and measure conference ROI.
TGG
Kowloon, China
D
11-50 Employees
2014
Key takeaway
TGG is revolutionizing the gaming industry with its innovative ideas and Omni-Channel technology, which enhance the digital gaming experience for emerging mass-market players. Their focus on customizable and engaging electronic games positions them as a key player in the future of interactive and entertaining gaming experiences.
Reference
Product
TGG Interactive
Our Products Our Omni-Channel technology is the key to bring the new fun of digital gaming experience to the players in a trustful and entertaining environment. Electronic games that are design fo…
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Phrenzi
Hong Kong Island, China
D
- Employees
2015
Key takeaway
Phrenzi is a gamified customer rewards platform that makes customer loyalty engaging by allowing players to compete for points through purchases and tasks, ultimately leading to rankings and prizes. This approach not only enhances customer engagement but also identifies and incentivizes top marketing champions.
Reference
Core business
Phrenzi
Gamestry Lab Limited
Hong Kong Island, China
D
1-10 Employees
2017
Key takeaway
Gamestry Lab is a Hong Kong-based game studio that specializes in creating engaging games and interactive experiences across various platforms, including web and AR/VR. Their focus on innovative game development and collaboration with global brands highlights their commitment to delivering high-quality interactive content.
Reference
Core business
Gamestry Lab | Hong Kong Interactive Game Studio
Gamestry Lab is a Hong Kong based interactive design studio focusing on creating impressive games, animations and interactive experiences.
Macarne
Hong Kong Island, China
D
51-100 Employees
2009
Key takeaway
Macarne Limited specializes in transforming game ideas into reality, offering comprehensive design and development services across various platforms, making them an ideal partner for gamification projects. Their expertise in the latest technologies and efficient game engine ensures a streamlined development process.
Reference
Core business
Macarne Limited
Find Solution Ai
Hong Kong Island, China
D
11-50 Employees
2016
Key takeaway
The company focuses on providing innovative and personalized learning experiences, particularly in education, which could be enhanced through gamification strategies. Their use of big data analytics and deep learning technologies suggests a modern approach to engaging users and transforming traditional methods.
Reference
Product
Products | findsolutionai
Pulse iD
Hong Kong Island, China
D
11-50 Employees
2016
Key takeaway
The company is focused on enhancing transaction data collaboration, particularly through innovative rewards programs that include gamification. They empower financial institutions to offer personalized and engaging rewards, fostering stronger customer relationships.
Reference
Core business
About | Pulse iD: Powering intelligent rewards in Financial Services
Open Platform giving bank & eWallet loyalty programs instant access to a global network of merchant-funded offers.
Animoca Brands
Hong Kong Island, China
D
101-250 Employees
2014
Key takeaway
Animoca Brands is a prominent player in the gamification sector, focusing on digital entertainment and blockchain technologies to create engaging experiences through its diverse portfolio of games and products. The company is dedicated to advancing digital property rights and fostering play-to-earn economies, contributing to the development of the open metaverse.
Reference
Product
Products | Animoca Brands
Animoca Brands is a leader in the field of digital entertainment, specializing in blockchain, gamification, and artificial intelligence technologies to develop and publish a broad portfolio of products including the REVV token and SAND token, and games.
Frenzoo
Hong Kong Island, China
D
11-50 Employees
2007
Key takeaway
Frenzoo is a team of designers and coders based in Hong Kong, creating 3D mobile games that engage over 30 million gamers worldwide. Their focus on innovative game design highlights their commitment to gamification, making their offerings relevant to the query.
Reference
Core business
Frenzoo - 3D Mobile Games For The World
Technologies which have been searched by others and may be interesting for you:
When exploring the Gamification industry in China, several key considerations come into play. The regulatory environment is particularly significant, as the Chinese government imposes strict rules on digital content and gaming, which can impact gamification strategies. Understanding these regulations, including data privacy laws and content restrictions, is crucial for compliance and operational success. Moreover, the competitive landscape in China is dynamic, with numerous domestic companies innovating rapidly. Collaborating with local partners can provide insights into consumer behavior and preferences, enhancing the effectiveness of gamification strategies. Additionally, the market presents considerable opportunities due to the increasing integration of gamification across various sectors, including education, marketing, and employee training. However, challenges such as user engagement and retention in a saturated market must be addressed. Cultural factors also play a role; gamification elements should resonate with local values and interests to be successful. Environmental concerns are becoming more prominent as consumers increasingly prefer sustainable practices, which can influence company reputation and consumer choices. Finally, considering global market relevance, businesses should be aware of international trends in gamification and how they can be adapted within the unique context of the Chinese market.
Some interesting numbers and facts about your company results for Gamification
Country with most fitting companies | China |
Amount of fitting manufacturers | 65 |
Amount of suitable service providers | 49 |
Average amount of employees | 11-50 |
Oldest suiting company | 1988 |
Youngest suiting company | 2017 |
Some interesting questions that has been asked about the results you have just received for Gamification
What are related technologies to Gamification?
Based on our calculations related technologies to Gamification are Big Data, E-Health, Retail Tech, Artificial Intelligence & Machine Learning, E-Commerce
Which industries are mostly working on Gamification?
The most represented industries which are working in Gamification are IT, Software and Services, Other, Marketing Services, Gaming, Education
How does ensun find these Gamification Companies?
ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.