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Top Gamification Companies in Canada

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60 companies for Gamification in Canada

Engamio's Logo

Engamio

Old Toronto, Canada

A

1-10 Employees

2020

Key takeaway

The Toronto-based tech company specializes in gamification, emphasizing its ability to enhance engagement and interaction during events. Their platform, Engamio, offers a variety of customizable gamified activities that can transform traditional events into more dynamic and enjoyable experiences.

Reference

Core business

Engamio

Event Gamification Company of Canada

EventMobi's Logo

EventMobi

Old Toronto, Canada

A

51-100 Employees

2010

Key takeaway

EventMobi specializes in creating engaging experiences through expertly designed event games, emphasizing their commitment to gamification as a means to enhance attendee engagement and achieve unique event goals. Their event management software has been trusted for over 15 years, making it a valuable tool for delivering memorable events.

Reference

Service

Gamification Design – Services | EventMobi

Let our team of experts build and execute a game that helps you achieve your event’s unique goals and enhance your attendees’ experience.

42 Comets's Logo

42 Comets

Montreal, Canada

A

1-10 Employees

2014

Key takeaway

The company, 42 Comets, specializes in gamified training that creates immersive learning experiences, enhancing problem-solving skills and information retention. Their approach combines engaging storytelling and structured rewards, making training memorable and effective for employees.

Reference

Core business

Welcome - 42 Comets

Make your training unforgettable. Gamify your training and captivate your employees. Maximize retention of information. Build the right reflexes. Watch their motivation soar. Learn how Training they remember. Skills that transfer. The entertainment industry has perfected the art of captivating audiences by telling engaging stories, setting clear goals through games and creating effective reward structures. … Welcome Read More »

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HYPERSURGE's Logo

HYPERSURGE

Nanaimo, Canada

A

1-10 Employees

2006

Key takeaway

The company offers Hypersurge®, a gamification service that engages users with brands through interactive games, enhancing marketing strategies to boost sales and customer loyalty. This innovative approach makes advertising enjoyable and provides measurable results.

Reference

Service

Branded games | Hypersurge®

HCI Games Group's Logo

HCI Games Group

Waterloo, Canada

A

11-50 Employees

2011

Key takeaway

The company, part of Waterloo HCI, is actively engaged in the academic discourse around gamification, particularly in enhancing applications related to health and wellbeing through playful elements. Their focus on integrating game design principles into various domains underscores their commitment to exploring the effectiveness of gamification.

Reference

Product

Software | HCI Games Group

Infusion Edutainment Tech's Logo

Infusion Edutainment Tech

Victoria, Canada

A

11-50 Employees

2016

Key takeaway

Infusion Edutainment is developing a gamified language learning platform using virtual reality, which enhances the learning experience by overlaying digital information onto real-world environments. Their focus on edutainment through video gaming aims to provide innovative ways for users to learn languages.

Reference

Core business

Home | Infusion Edutainment XR Development

# Virtual Reality Gamify Learning Infusion Edutainment Virtual, Augmented & Mixed Reality Watch Video Google Play Published language learning vocab apps/games in French, English, Spanish, Chinese and German! Go to Store Apple Store Published language learning vocab apps/games in French, English, Spanish, Chinese and German! Go to Store Oculus Store Published language learning vocab apps/games

Mootivated's Logo

Mootivated

Abbotsford, Canada

A

1-10 Employees

2016

Key takeaway

The company implements gamification in education by allowing students to earn virtual coins for course engagement, which they can use to purchase rewards or customize their avatars. This approach not only encourages mastery through controlled rewards but also integrates student-generated content, making the learning experience more interactive and enjoyable.

Reference

Core business

Home - Mootivated

Moodle Gamification Make Moodle Fun LMS Gamification Personalize Moodle for your school Reward Effort Mobile Moodle Gamification User Generated Content Student Generated Content

GameOn's Logo

GameOn

Vancouver, Canada

A

11-50 Employees

2018

Key takeaway

GameOn specializes in enhancing fan engagement through innovative NFT-based games and gamification strategies. Their solutions not only connect customers to content but also help partners engage, retain, and monetize their audience effectively.

Reference

Core business

GameOn

OttoLearn Agile Microlearning's Logo

OttoLearn Agile Microlearning

Winnipeg, Canada

A

51-100 Employees

2017

Key takeaway

OttoLearn is a gamified microlearning platform that enhances learner engagement and accountability through features like leaderboards, points, and rewards. By incorporating gamified elements, OttoLearn not only increases interaction with training content but also drives improved employee performance and knowledge retention.

Reference

Product

Gamified Microlearning Platform Features | OttoLearn

OttoLearn: A gamified microlearning platform that boosts learner engagement, eliminates knowledge gaps, improves retention and drives employee performance.

Wappworks Studio's Logo

Wappworks Studio

Burnaby, Canada

A

11-50 Employees

2011

Key takeaway

Pocket Piñata Interactive is a mobile game development studio that specializes in creating online mobile strategy games, offering comprehensive services from concept to launch. Their focus on analytics and technology ensures a dedicated approach to game development and operation, making them a valuable partner in the gamification process.

Reference

Service

Services – Pocket Pinata Interactive


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Information about Gamification in Canada

When exploring the Gamification industry in Canada, several key considerations come into play. Understanding the regulatory landscape is crucial, as compliance with both federal and provincial laws can impact how gamified solutions are developed and implemented. Data privacy regulations, particularly under the Personal Information Protection and Electronic Documents Act (PIPEDA), must be adhered to when handling user information. Challenges in the industry include competition from both domestic and international players, necessitating a strong value proposition to stand out. Additionally, the rapid pace of technological advancements means companies must stay current with trends and tools to remain relevant. Opportunities abound, particularly in sectors like education and corporate training, where gamification can enhance engagement and learning outcomes. Furthermore, the competitive landscape is evolving, with a growing number of startups and established firms innovating in game mechanics and user experience. Environmental considerations are also becoming increasingly important, as sustainability practices are now expected by consumers. Global market relevance is significant, as Canadian companies can leverage their expertise in gamification to tap into international markets, particularly in North America and Europe, where demand for gamified solutions is rising. A thorough analysis of these factors can provide valuable insights for anyone looking to invest or work in Canada's gamification sector.


Insights about the Gamification results above

Some interesting numbers and facts about your company results for Gamification

Country with most fitting companiesCanada
Amount of fitting manufacturers114
Amount of suitable service providers95
Average amount of employees11-50
Oldest suiting company2006
Youngest suiting company2020

Frequently asked questions (FAQ) about Gamification Companies

Some interesting questions that has been asked about the results you have just received for Gamification

Based on our calculations related technologies to Gamification are Big Data, E-Health, Retail Tech, Artificial Intelligence & Machine Learning, E-Commerce

Start-Ups who are working in Gamification are Engamio

The most represented industries which are working in Gamification are IT, Software and Services, Gaming, Other, Education, Media and Entertainment

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Gamification results by various countries

Related categories of Gamification