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Top Gamification Companies in South Korea

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10 companies for Gamification in South Korea

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TentuPlay (Sentience Inc)'s Logo

TentuPlay (Sentience Inc)

Seoul, South Korea

A

11-50 Employees

2015

Key takeaway

Sentience is dedicated to developing inclusive games that engage players, leveraging AI to improve game management and operations. Their focus on personalized strategies and understanding user motivations highlights their commitment to enhancing the gaming experience through innovative approaches.

Reference

Product

Provide Personalized Strategies and Offers - TentuPlay

Make your approach relevant to each user's motivations by analyzing their motivations.

BitMango's Logo

BitMango

Seongnam-si, South Korea

A

101-250 Employees

2011

Key takeaway

BitMango is a leading global game publisher that specializes in creating and distributing engaging mobile puzzle games. Their focus on developing hit games and fostering a growth-oriented environment highlights their commitment to innovation and fun in the gaming industry.

Reference

Core business

비트망고 | BitMango

We help studios create hit games Global NO.1 BitMango! BitMango is a global NO.1 game publisher that spreads fun games all around the world. Since its establishment in 2011, it has developed and published mobile puzzle games.In January 2019, in order to focus on each specialized capability, our game studio was separated into "Puzzle1studio"Now we

adbrix's Logo

adbrix

Seoul, South Korea

A

251-500 Employees

-

Key takeaway

The company offers advanced performance tracking and user analytics features that can enhance user engagement through data-driven insights, which are essential for effective gamification strategies.

Reference

Product

Build your own data platform in 10 minutes

Experience the most advanced performance tracking and user analytics features.

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TagHive's Logo

TagHive

Seongnam-si, South Korea

A

11-50 Employees

2017

Key takeaway

TagHive Inc. offers Class Saathi, a smart classroom solution that enhances student engagement and facilitates seamless, data-driven formative assessments. This innovative approach to education technology aligns with the principles of gamification by making learning interactive and empowering students to track their performance effectively.

Reference

Core business

Class Saathi By TagHive | Powered By Samsung

Class Saathi by TagHive, a Samsung Company, is a solution designed for easy assessments, student engagement, and performance tracking.

GXC's Logo

GXC

Jeju, South Korea

A

- Employees

2021

Key takeaway

Round VC is focused on enhancing the gaming ecosystem through initiatives like GXC - Game X Companies, which may relate to the concept of gamification in their efforts to engage and support game developers.

Reference

Core business

GXC - Game X Companies

The Company that aims to change the global gaming ecosystem for the better

Reborn Games's Logo

Reborn Games

Seoul, South Korea

A

11-50 Employees

2015

Key takeaway

Reborn Games is a prominent game development studio known for creating innovative and high-quality games, emphasizing immersive and engaging experiences. The studio's commitment to pushing the boundaries of gaming innovation aligns with the principles of gamification.

Reference

Core business

리본게임즈 RebornGames

If you love the idea of working on a small team committed to making a big difference and are passionate about crafting entertainment experiences that will last for generations, we hope to hear from you!

PlayDapp's Logo

PlayDapp

Seoul, South Korea

A

11-50 Employees

2017

Key takeaway

PlayDapp aims to transition Web2 users to Web3 through its service platform, offering solutions for gaming without the need for cryptocurrency. By providing various Web3 networks and game DApps, PlayDapp enhances user engagement and facilitates the integration of traditional apps into decentralized applications (DApps).

Reference

Core business

PlayDapp

Web3-based service that everyone can enjoy

Yisia Games's Logo

Yisia Games

Goyang-si, South Korea

A

1-10 Employees

2020

Key takeaway

Yisia Games is committed to creating innovative gaming experiences that challenge players and redefine boundaries, aligning with the concept of gamification. Their focus on excellence and passion for entertainment suggests a dedication to engaging and interactive game design.

Reference

Core business

About - YISIA Games

A new dimension in gaming with Yisia Games. Innovative game Earth Hole built on patent pending ExpoFlip system. Explore, invest, or join our team today.

DigiformerSaaSlab (디지포머싸스랩)'s Logo

DigiformerSaaSlab (디지포머싸스랩)

Seoul, South Korea

A

11-50 Employees

2020

Key takeaway

The company, Digiformer SaaSlab, offers a marketplace that may incorporate gamification elements, enhancing user engagement and experience within their platform.

Reference

Core business

SaaSlab Marketplace

GoQba technology corp.'s Logo

GoQba technology corp.

Seongnam-si, South Korea

A

11-50 Employees

2017

Key takeaway

GoQba Technology develops AI products and solutions aimed at minimizing medical staff intervention, particularly for the elderly care population. Their mission includes using technology to assist individuals with Alzheimer's and other neurological diseases, which may relate to gamification in therapeutic contexts.

Reference

Core business

Home | Goqba


Related searches for Gamification

Technologies which have been searched by others and may be interesting for you:

Information about Gamification in South Korea

The Gamification industry in South Korea presents several key considerations for those interested in exploring companies within this field. A significant factor is the regulatory environment, which includes strict laws around data protection and privacy, impacting how gamification strategies can be implemented. Additionally, understanding the cultural nuances is crucial, as South Korean consumers often have unique preferences and behaviors that influence their engagement with gamified applications. Challenges such as high competition from both local and international players make it essential to identify niche markets or innovative approaches that can differentiate a company’s offerings. Opportunities also abound, especially in sectors like education, healthcare, and corporate training, where gamification can enhance user experience and engagement. Environmental concerns are increasingly relevant, as companies are expected to adopt sustainable practices in their gamification strategies, appealing to a socially-conscious consumer base. The competitive landscape is dynamic, with a blend of startups and established firms, necessitating thorough research on existing players and market trends. Finally, considering the global market relevance, South Korea's advancements in technology and internet infrastructure position it as a leader in gamification, making it an attractive hub for investment and innovation in this sector.


Insights about the Gamification results above

Some interesting numbers and facts about your company results for Gamification

Country with most fitting companiesSouth Korea
Amount of fitting manufacturers5
Average amount of employees11-50
Oldest suiting company2011
Youngest suiting company2021

Frequently asked questions (FAQ) about Gamification Companies

Some interesting questions that has been asked about the results you have just received for Gamification

Based on our calculations related technologies to Gamification are Big Data, E-Health, Retail Tech, Artificial Intelligence & Machine Learning, E-Commerce

The most represented industries which are working in Gamification are Gaming, IT, Software and Services, Other, Education, Marketing Services

ensun uses an advanced search and ranking system capable of sifting through millions of companies and hundreds of millions of products and services to identify suitable matches. This is achieved by leveraging cutting-edge technologies, including Artificial Intelligence.

Gamification results by various countries

Related categories of Gamification